My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Heal Spirit Ice Golem Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Princess
Zap
Skeleton Army Balloon Princess
Barbarian Barrel
Rascals Elite Barbarians Heal Spirit Skeleton Army Princess
The Log
Rascals Elite Barbarians Heal Spirit Skeleton Army Princess
Earthquake
Skeleton Army
Arrows
Rascals Heal Spirit Skeleton Army Princess
Royal Delivery
Rascals Elite Barbarians Heal Spirit Skeleton Army Balloon Princess
Fireball
Rascals Elite Barbarians Skeleton Army Balloon Princess
Poison
Rascals Skeleton Army Balloon Princess
Lightning
Elite Barbarians Ice Golem Balloon
Rocket
Rascals Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem Earthquake Skeleton Army Princess Rascals Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Ice Golem Earthquake Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Balloon
Elite Barbarians
Heal Spirit Ice Golem
Heal Spirit
Elite Barbarians Balloon
Ice Golem
Balloon Elite Barbarians
Earthquake
Balloon
Skeleton Army
Balloon
Heal Spirit Ice Golem Rascals Earthquake Princess
Princess
Balloon

Defense Synergies 0 6

Rascals
Princess
Elite Barbarians
Ice Golem
Heal Spirit
Ice Golem
Elite Barbarians Earthquake Princess
Earthquake
Ice Golem Princess
Skeleton Army
Princess
Balloon
Princess
Rascals Ice Golem Earthquake Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem
Elite Barbarians Skeleton Army Rascals
Skeleton Army Rascals Elite Barbarians
Elite Barbarians Skeleton Army Rascals
Elite Barbarians Earthquake Skeleton Army Princess
Skeleton Army Rascals Earthquake
Rascals Princess
Earthquake Rascals Ice Golem
Rascals Elite Barbarians Skeleton Army Princess
Elite Barbarians Skeleton Army Rascals Ice Golem
Skeleton Army Rascals Ice Golem Earthquake Princess
Rascals Princess
Skeleton Army Rascals Elite Barbarians Earthquake
Skeleton Army Rascals Earthquake Princess
Elite Barbarians Skeleton Army Rascals
Skeleton Army Rascals Elite Barbarians
Rascals Elite Barbarians Skeleton Army
Rascals Elite Barbarians Skeleton Army
Earthquake Rascals Ice Golem Princess
Elite Barbarians
Rascals Skeleton Army Elite Barbarians Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Elite Barbarians Ice Golem
Elite Barbarians Ice Golem
Skeleton Army Rascals Elite Barbarians Ice Golem
Skeleton Army Rascals Elite Barbarians Ice Golem
Rascals Elite Barbarians Skeleton Army
Rascals Ice Golem Princess
Rascals Skeleton Army Elite Barbarians Ice Golem
Rascals Elite Barbarians Skeleton Army
Elite Barbarians Ice Golem Skeleton Army
Skeleton Army
Rascals Elite Barbarians
Skeleton Army Elite Barbarians
Rascals Elite Barbarians Skeleton Army Ice Golem
Rascals Skeleton Army Princess
Rascals Elite Barbarians Skeleton Army Ice Golem
Rascals Elite Barbarians Ice Golem Earthquake Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Rascals Ice Golem
Princess
Earthquake
Earthquake Rascals Ice Golem
Earthquake
Ice Golem Princess
Earthquake Princess
Earthquake Ice Golem Princess
Elite Barbarians
Earthquake Princess
Princess
Earthquake Elite Barbarians Ice Golem Princess
Earthquake Princess
Earthquake Princess Elite Barbarians Ice Golem
Earthquake Princess
Earthquake Princess
Earthquake
Earthquake Princess
Earthquake Princess
Earthquake
Princess
Earthquake
Ice Golem Earthquake Princess
Earthquake Princess
Princess
Elite Barbarians Ice Golem Princess
Elite Barbarians
Earthquake
Princess
Earthquake Princess
Earthquake Skeleton Army Princess
Princess
Rascals Princess
Ice Golem Earthquake Princess
Elite Barbarians
Rascals Elite Barbarians Princess
Princess
Princess

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