My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Valkyrie Battle Ram Furnace Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Valkyrie Battle Ram Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram
Giant Snowball
Battle Ram Furnace Baby Dragon
Zap
Royal Giant Battle Ram Furnace
Barbarian Barrel
Rascals Valkyrie Battle Ram Furnace Royal Ghost
The Log
Rascals Royal Giant Battle Ram Furnace
Earthquake
Furnace
Arrows
Rascals Furnace
Royal Delivery
Rascals Valkyrie Battle Ram Baby Dragon Royal Ghost
Fireball
Rascals Battle Ram Furnace Baby Dragon
Poison
Rascals Furnace
Lightning
Valkyrie Battle Ram Furnace Baby Dragon
Rocket
Rascals Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rage Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Royal Ghost Valkyrie Battle Ram Furnace Baby Dragon Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Royal Ghost Valkyrie Battle Ram

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Battle Ram Baby Dragon
Royal Giant
Furnace Baby Dragon Royal Ghost
Valkyrie
Battle Ram Furnace Baby Dragon Royal Ghost
Battle Ram
Rascals Valkyrie Furnace Baby Dragon Royal Ghost
Furnace
Royal Giant Valkyrie Battle Ram Baby Dragon Royal Ghost
Rage
Baby Dragon
Rascals Royal Giant Valkyrie Battle Ram Furnace
Royal Ghost
Royal Giant Valkyrie Battle Ram Furnace

Defense Synergies 0 5

Rascals
Baby Dragon
Royal Giant
Valkyrie
Furnace Baby Dragon
Battle Ram
Furnace
Valkyrie Baby Dragon Royal Ghost
Rage
Baby Dragon
Rascals Valkyrie Furnace
Royal Ghost
Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Rascals Valkyrie Furnace
Furnace Rascals Valkyrie
Rascals Valkyrie Furnace
Valkyrie
Rascals Valkyrie Furnace Baby Dragon Royal Ghost
Furnace Rascals Baby Dragon
Rascals Valkyrie Baby Dragon
Rascals Furnace
Rascals Valkyrie Royal Ghost
Valkyrie Rascals Furnace Baby Dragon Royal Ghost
Rascals Furnace Baby Dragon
Furnace Rascals Valkyrie
Valkyrie Rascals Furnace Baby Dragon Royal Ghost
Rascals Furnace
Rascals Furnace
Rascals Valkyrie Furnace
Rascals Valkyrie Furnace Baby Dragon Royal Ghost
Valkyrie Furnace Baby Dragon Rascals Royal Ghost
Rascals Valkyrie Royal Ghost Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Furnace Royal Ghost
Valkyrie Baby Dragon Royal Ghost
Rascals Valkyrie Furnace
Valkyrie Rascals
Rascals Valkyrie
Furnace Rascals Baby Dragon
Rascals Valkyrie Furnace
Rascals Valkyrie
Valkyrie Baby Dragon
Rascals Valkyrie
Valkyrie
Rascals Valkyrie
Rascals Valkyrie Furnace Baby Dragon
Rascals Valkyrie Furnace Baby Dragon
Valkyrie Rascals Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Valkyrie Baby Dragon Royal Ghost
Baby Dragon Royal Ghost
Baby Dragon
Rascals Valkyrie
Valkyrie Furnace Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon
Baby Dragon
Valkyrie
Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon
Baby Dragon
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Furnace Baby Dragon
Baby Dragon Royal Ghost
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Baby Dragon
Rascals Valkyrie Baby Dragon
Baby Dragon
Rascals Baby Dragon
Baby Dragon Royal Ghost

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