My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Giant Barbarian Hut Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Giant Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Wall Breakers
Giant Snowball
Goblin Gang Wall Breakers
Zap
Goblin Gang Wall Breakers
Barbarian Barrel
Goblin Gang Rascals Barbarian Hut Wall Breakers Magic Archer
The Log
Goblin Gang Rascals Barbarian Hut Wall Breakers
Earthquake
Goblin Gang Barbarian Hut
Arrows
Goblin Gang Rascals Wall Breakers
Royal Delivery
Goblin Gang Rascals Wall Breakers Magic Archer
Fireball
Goblin Gang Rascals Barbarian Hut Wall Breakers Magic Archer
Poison
Goblin Gang Rascals Barbarian Hut Magic Archer
Lightning
Barbarian Hut Magic Archer
Rocket
Rascals Barbarian Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Tornado Fireball Magic Archer Rascals Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Goblin Gang Tornado Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Barbarian Hut
Rascals
Barbarian Hut Wall Breakers Magic Archer
Fireball
Tornado Giant Wall Breakers Magic Archer
Giant
Goblin Gang Fireball Barbarian Hut Tornado Magic Archer
Barbarian Hut
Goblin Gang Rascals Giant Wall Breakers Magic Archer
Wall Breakers
Rascals Fireball Barbarian Hut
Tornado
Fireball Magic Archer Giant
Magic Archer
Tornado Rascals Fireball Giant Barbarian Hut

Defense Synergies 2 6

Goblin Gang
Rascals Barbarian Hut Magic Archer
Rascals
Goblin Gang Tornado
Fireball
Tornado Barbarian Hut
Giant
Barbarian Hut
Goblin Gang Fireball Magic Archer
Wall Breakers
Tornado
Fireball Magic Archer Rascals
Magic Archer
Tornado Goblin Gang Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Magic Archer
Barbarian Hut Goblin Gang Rascals
Goblin Gang Barbarian Hut Tornado Rascals
Barbarian Hut Goblin Gang Rascals
Fireball Tornado
Goblin Gang Fireball Tornado Rascals Magic Archer
Tornado Goblin Gang Rascals Fireball Barbarian Hut Magic Archer
Barbarian Hut Rascals Fireball Magic Archer
Barbarian Hut Goblin Gang Rascals Tornado
Goblin Gang Tornado Rascals
Goblin Gang Rascals Fireball Tornado Magic Archer
Goblin Gang Rascals Fireball Barbarian Hut Tornado Magic Archer
Barbarian Hut Goblin Gang Rascals Fireball
Fireball Barbarian Hut Goblin Gang Rascals Tornado Magic Archer
Barbarian Hut Goblin Gang Rascals
Barbarian Hut Tornado Goblin Gang Rascals Fireball
Barbarian Hut Goblin Gang Rascals Fireball Tornado
Fireball Goblin Gang Rascals Barbarian Hut Tornado Magic Archer
Tornado Rascals Fireball Barbarian Hut Magic Archer
Barbarian Hut Tornado
Goblin Gang Rascals Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Barbarian Hut Fireball
Fireball Goblin Gang Magic Archer
Goblin Gang Rascals Barbarian Hut
Goblin Gang Rascals Fireball Barbarian Hut Tornado
Barbarian Hut Goblin Gang Rascals
Fireball Goblin Gang Rascals Tornado Magic Archer
Goblin Gang Rascals Fireball Barbarian Hut
Rascals Barbarian Hut
Fireball Barbarian Hut Tornado Magic Archer
Goblin Gang Barbarian Hut
Rascals
Fireball Tornado
Rascals Goblin Gang Fireball Barbarian Hut
Rascals Fireball Barbarian Hut Magic Archer
Goblin Gang Rascals Fireball Barbarian Hut Tornado Magic Archer
Rascals Fireball Barbarian Hut Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Rascals Barbarian Hut
Fireball Tornado Magic Archer
Fireball Barbarian Hut Magic Archer
Rascals Fireball Barbarian Hut
Fireball Magic Archer
Fireball Tornado Magic Archer
Tornado Magic Archer
Fireball Barbarian Hut Tornado Magic Archer
Fireball Tornado
Goblin Gang Fireball Tornado
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Barbarian Hut Magic Archer
Fireball Magic Archer
Fireball Barbarian Hut Magic Archer
Fireball Barbarian Hut Magic Archer
Magic Archer Fireball Barbarian Hut
Fireball Tornado
Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball Barbarian Hut
Tornado Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Goblin Gang Fireball Barbarian Hut Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball Goblin Gang Rascals Magic Archer
Fireball Magic Archer
Fireball Tornado
Goblin Gang Rascals Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer

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