My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Giant Skeleton Golem Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince Giant Skeleton Golem Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton Ram Rider
Giant Snowball
Fire Spirit Princess Ram Rider
Zap
Fire Spirit Dark Prince Princess Ram Rider
Barbarian Barrel
Fire Spirit Dark Prince Giant Skeleton Princess
The Log
Fire Spirit Dark Prince Giant Skeleton Princess Ram Rider
Earthquake
Arrows
Fire Spirit Princess
Royal Delivery
Fire Spirit Dark Prince Giant Skeleton Princess Ram Rider
Fireball
Princess Ram Rider
Poison
Princess
Lightning
Dark Prince Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rage Dark Prince Giant Skeleton Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Princess Dark Prince Ram Rider Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Arrows Princess

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Dark Prince Giant Skeleton Golem Ram Rider
Arrows
Golem Dark Prince Giant Skeleton Ram Rider
Rage
Dark Prince Giant Skeleton
Dark Prince
Fire Spirit Arrows Rage Golem Princess Ram Rider
Giant Skeleton
Fire Spirit Arrows Rage Princess
Golem
Arrows Fire Spirit Dark Prince
Princess
Dark Prince Giant Skeleton
Ram Rider
Fire Spirit Arrows Dark Prince

Defense Synergies 0 5

Fire Spirit
Giant Skeleton
Arrows
Dark Prince Giant Skeleton
Rage
Dark Prince
Arrows Princess
Giant Skeleton
Fire Spirit Arrows Princess
Golem
Princess
Dark Prince Giant Skeleton
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Dark Prince Ram Rider
Ram Rider Fire Spirit Dark Prince Giant Skeleton
Dark Prince Ram Rider
Arrows Dark Prince Giant Skeleton Princess
Arrows Fire Spirit Dark Prince
Ram Rider Fire Spirit Arrows Princess
Arrows Giant Skeleton Ram Rider
Princess
Fire Spirit Dark Prince Giant Skeleton
Arrows Dark Prince Giant Skeleton Princess Ram Rider
Arrows Princess Ram Rider
Fire Spirit Dark Prince Giant Skeleton Ram Rider
Fire Spirit Arrows Dark Prince Princess
Ram Rider
Ram Rider
Arrows Dark Prince
Fire Spirit Arrows Dark Prince Ram Rider
Arrows Fire Spirit Dark Prince Giant Skeleton Princess Ram Rider
Ram Rider
Dark Prince Fire Spirit Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Giant Skeleton
Arrows
Giant Skeleton Dark Prince Ram Rider
Dark Prince Giant Skeleton Ram Rider
Giant Skeleton Dark Prince Ram Rider
Fire Spirit Arrows Princess Ram Rider
Dark Prince Giant Skeleton Ram Rider
Giant Skeleton Dark Prince
Giant Skeleton Dark Prince
Dark Prince Giant Skeleton
Arrows Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Ram Rider
Princess
Dark Prince Giant Skeleton
Arrows Dark Prince Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Giant Skeleton
Arrows Princess Ram Rider
Arrows Giant Skeleton
Arrows Dark Prince Giant Skeleton
Fire Spirit Arrows Dark Prince
Arrows Fire Spirit Princess Ram Rider
Fire Spirit Arrows Princess
Arrows Fire Spirit Princess Ram Rider
Arrows Ram Rider
Fire Spirit
Arrows Dark Prince Princess Ram Rider
Fire Spirit Arrows Princess
Fire Spirit Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Fire Spirit Arrows Dark Prince Princess
Fire Spirit Arrows Princess
Giant Skeleton
Arrows Princess
Arrows
Arrows Fire Spirit Dark Prince Princess
Arrows Princess Ram Rider
Arrows Princess Ram Rider
Arrows
Fire Spirit Arrows Princess
Arrows
Arrows Princess
Giant Skeleton
Arrows Princess
Fire Spirit Dark Prince Princess
Fire Spirit Arrows Princess Ram Rider
Arrows
Dark Prince Princess
Arrows Princess
Arrows Giant Skeleton
Dark Prince
Giant Skeleton Princess
Princess
Dark Prince Giant Skeleton Princess

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