My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon X-Bow P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon X-Bow P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Balloon Inferno Dragon
Zap
Skeleton Army Balloon X-Bow Inferno Dragon
Barbarian Barrel
Skeleton Army X-Bow
The Log
Skeleton Army X-Bow
Earthquake
Skeleton Army X-Bow
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Balloon P.E.K.K.A Inferno Dragon
Fireball
Skeleton Army Balloon X-Bow Inferno Dragon
Poison
Skeleton Army Balloon X-Bow
Lightning
Balloon X-Bow Inferno Dragon
Rocket
Balloon X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Tornado P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Tornado Inferno Dragon Balloon X-Bow P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Tornado Inferno Dragon

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Balloon
Skeleton Army
X-Bow
Tornado
P.E.K.K.A Balloon Mega Knight
Balloon
Rage Tornado Mega Knight
X-Bow
Skeleton Army
P.E.K.K.A
Tornado
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Tornado Balloon

Defense Synergies 1 6

Rage
Skeleton Army
X-Bow Inferno Dragon
Tornado
P.E.K.K.A X-Bow Inferno Dragon Mega Knight
Balloon
X-Bow
Skeleton Army Tornado
P.E.K.K.A
Tornado
Inferno Dragon
Skeleton Army Tornado Mega Knight
Mega Knight
Tornado Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow
Skeleton Army P.E.K.K.A Inferno Dragon X-Bow Mega Knight
Skeleton Army Tornado P.E.K.K.A Mega Knight Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Mega Knight
Skeleton Army Tornado X-Bow P.E.K.K.A Mega Knight
Skeleton Army Tornado X-Bow Mega Knight
Tornado Inferno Dragon X-Bow
X-Bow P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Skeleton Army Tornado X-Bow
Skeleton Army Tornado Mega Knight
Skeleton Army Tornado X-Bow Mega Knight
Inferno Dragon Tornado
Skeleton Army P.E.K.K.A Mega Knight X-Bow
Skeleton Army Mega Knight Tornado X-Bow P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon X-Bow Mega Knight
Skeleton Army Tornado X-Bow P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Skeleton Army Tornado X-Bow P.E.K.K.A
Mega Knight Skeleton Army Tornado X-Bow
Tornado Inferno Dragon Mega Knight
P.E.K.K.A Tornado Inferno Dragon
Skeleton Army Mega Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight X-Bow P.E.K.K.A
X-Bow Inferno Dragon Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Tornado X-Bow
P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Tornado
Skeleton Army P.E.K.K.A
P.E.K.K.A Mega Knight Skeleton Army Inferno Dragon
P.E.K.K.A Mega Knight Skeleton Army Tornado X-Bow Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Tornado
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Mega Knight
Skeleton Army Tornado X-Bow P.E.K.K.A Inferno Dragon
Mega Knight P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
Tornado X-Bow
X-Bow
Mega Knight
Tornado
Tornado
X-Bow Tornado
Tornado X-Bow
Tornado X-Bow
Tornado X-Bow
Tornado
X-Bow
X-Bow
X-Bow
X-Bow Mega Knight
Tornado
X-Bow Mega Knight
Tornado X-Bow Mega Knight
X-Bow Mega Knight
Tornado
Tornado X-Bow
X-Bow
Tornado Mega Knight
Inferno Dragon
X-Bow Tornado
Tornado X-Bow Mega Knight
Tornado X-Bow
Tornado X-Bow
X-Bow Mega Knight
P.E.K.K.A Mega Knight
Skeleton Army X-Bow
Tornado
Mega Knight
Tornado
P.E.K.K.A Mega Knight
Tornado
Tornado
Tornado X-Bow Mega Knight

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