My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Goblin Cage Battle Ram Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Ram Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Guards Goblin Drill Inferno Dragon
Giant Snowball
Battle Ram Royal Hogs Guards Goblin Drill Inferno Dragon
Zap
Battle Ram Royal Hogs Guards Goblin Drill Inferno Dragon
Barbarian Barrel
Rascals Goblin Cage Battle Ram Royal Hogs Guards Goblin Drill
The Log
Rascals Goblin Cage Battle Ram Royal Hogs Guards Goblin Drill
Earthquake
Goblin Cage Royal Hogs Guards Goblin Drill
Arrows
Rascals Royal Hogs Guards Goblin Drill
Royal Delivery
Rascals Goblin Cage Battle Ram Royal Hogs Guards Goblin Drill Inferno Dragon
Fireball
Rascals Goblin Cage Battle Ram Royal Hogs Goblin Drill Inferno Dragon
Poison
Rascals Goblin Cage Royal Hogs Guards Goblin Drill
Lightning
Goblin Cage Battle Ram Inferno Dragon
Rocket
Rascals Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Guards Goblin Drill Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Goblin Cage Battle Ram Goblin Drill Inferno Dragon Rascals Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Guards Goblin Cage Battle Ram

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Battle Ram Goblin Drill
Goblin Cage
Battle Ram Royal Hogs
Battle Ram
Rascals Goblin Cage Royal Hogs
Royal Hogs
Goblin Cage Battle Ram Guards
Rage
Guards
Royal Hogs
Goblin Drill
Rascals
Inferno Dragon

Defense Synergies 0 3

Rascals
Goblin Cage
Guards Inferno Dragon
Battle Ram
Royal Hogs
Rage
Guards
Goblin Cage Goblin Drill
Goblin Drill
Guards
Inferno Dragon
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage
Inferno Dragon Rascals Goblin Cage Goblin Drill
Goblin Cage Rascals Goblin Drill Inferno Dragon
Goblin Cage Inferno Dragon Rascals Guards Goblin Drill
Goblin Cage
Rascals Guards
Inferno Dragon Rascals Goblin Cage
Rascals Goblin Cage
Inferno Dragon Rascals Goblin Cage Goblin Drill
Guards Rascals
Guards Rascals Goblin Drill
Inferno Dragon Rascals
Goblin Cage Goblin Drill Rascals Guards
Rascals Goblin Cage Guards Goblin Drill
Inferno Dragon Rascals Goblin Cage Goblin Drill
Rascals Goblin Cage Goblin Drill Inferno Dragon
Rascals Goblin Cage Goblin Drill
Goblin Cage Rascals Guards Goblin Drill
Goblin Cage Goblin Drill Rascals Guards Inferno Dragon
Goblin Cage Goblin Drill Inferno Dragon
Rascals Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Goblin Cage
Inferno Dragon
Guards Rascals Goblin Cage
Guards Rascals Goblin Cage
Rascals Goblin Cage Guards Goblin Drill Inferno Dragon
Rascals
Rascals Guards Goblin Cage
Rascals Goblin Cage Inferno Dragon
Goblin Cage Inferno Dragon
Goblin Cage Guards Goblin Drill Inferno Dragon
Inferno Dragon Rascals Goblin Cage Guards
Goblin Cage Guards
Rascals Goblin Cage Guards
Rascals Goblin Cage
Rascals Guards Goblin Cage Goblin Drill Inferno Dragon
Rascals Goblin Cage Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Guards Goblin Drill
Goblin Drill
Rascals Guards
Guards
Goblin Drill
Goblin Drill
Inferno Dragon
Guards
Guards
Rascals
Rascals Guards

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