My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Royal Recruits Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Royal Recruits Clone Giant Skeleton
Giant Snowball
Royal Recruits Clone Witch
Zap
Royal Giant Clone Witch
Barbarian Barrel
Elite Barbarians Royal Recruits Clone Witch Giant Skeleton
The Log
Royal Giant Elite Barbarians Royal Recruits Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Royal Recruits Clone Witch
Royal Delivery
Elite Barbarians Royal Recruits Clone Witch Giant Skeleton
Fireball
Elite Barbarians Clone Witch
Poison
Royal Recruits Clone Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Clone Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Freeze Witch Royal Giant Elite Barbarians Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Clone Freeze Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Mirror Witch Giant Skeleton
Elite Barbarians
Royal Giant
Royal Recruits
Clone
Mirror
Royal Giant Freeze Giant Skeleton
Clone
Giant Skeleton Royal Recruits Witch
Freeze
Mirror
Witch
Royal Giant Clone Giant Skeleton
Giant Skeleton
Clone Royal Giant Mirror Witch

Defense Synergies 0 1

Royal Giant
Elite Barbarians
Royal Recruits
Mirror
Clone
Freeze
Witch
Giant Skeleton
Giant Skeleton
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Elite Barbarians Royal Recruits Witch
Witch Elite Barbarians Royal Recruits Freeze Giant Skeleton
Elite Barbarians Royal Recruits Witch
Elite Barbarians Royal Recruits Giant Skeleton
Freeze
Freeze Witch
Royal Recruits Giant Skeleton
Witch Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Giant Skeleton
Witch Royal Recruits Freeze Giant Skeleton
Witch
Royal Recruits Elite Barbarians Freeze Witch Giant Skeleton
Royal Recruits Freeze Witch
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Freeze
Elite Barbarians Royal Recruits Witch
Elite Barbarians Royal Recruits Witch
Freeze Witch Royal Recruits Giant Skeleton
Elite Barbarians Royal Recruits
Royal Recruits Elite Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians Witch Giant Skeleton
Elite Barbarians
Royal Recruits Giant Skeleton Elite Barbarians Witch
Royal Recruits Giant Skeleton Elite Barbarians
Royal Recruits Giant Skeleton Elite Barbarians Witch
Freeze Witch
Royal Recruits Elite Barbarians Witch Giant Skeleton
Giant Skeleton Elite Barbarians Royal Recruits
Royal Recruits Freeze Giant Skeleton Elite Barbarians Witch
Royal Recruits Witch
Elite Barbarians Royal Recruits Witch Giant Skeleton
Royal Recruits Elite Barbarians Giant Skeleton
Elite Barbarians Royal Recruits Giant Skeleton Witch
Royal Recruits Witch
Elite Barbarians Royal Recruits Witch Freeze Giant Skeleton
Elite Barbarians Royal Recruits Freeze Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Freeze Giant Skeleton
Giant Skeleton
Royal Recruits Freeze Giant Skeleton
Freeze Witch
Witch
Freeze
Elite Barbarians
Royal Recruits
Elite Barbarians
Freeze
Elite Barbarians
Witch
Royal Recruits
Freeze
Witch
Giant Skeleton
Royal Recruits
Freeze Witch
Witch
Witch
Witch
Elite Barbarians Witch
Freeze Witch
Elite Barbarians
Freeze
Giant Skeleton
Royal Recruits Freeze Witch
Witch
Freeze
Giant Skeleton
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Freeze Witch Giant Skeleton
Witch
Royal Recruits Freeze Witch Giant Skeleton

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