My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Goblin Cage Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Recruits Royal Hogs Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Royal Recruits Royal Hogs Wall Breakers Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Royal Recruits Royal Hogs Wall Breakers
Giant Snowball
Royal Recruits Royal Hogs Wall Breakers
Zap
Royal Giant Royal Hogs Wall Breakers Goblin Giant
Barbarian Barrel
Elite Barbarians Royal Recruits Goblin Cage Royal Hogs Wall Breakers
The Log
Royal Giant Elite Barbarians Royal Recruits Goblin Cage Royal Hogs Wall Breakers
Earthquake
Goblin Cage Royal Hogs
Arrows
Royal Recruits Royal Hogs Wall Breakers
Royal Delivery
Elite Barbarians Royal Recruits Goblin Cage Royal Hogs Wall Breakers
Fireball
Elite Barbarians Goblin Cage Royal Hogs Wall Breakers
Poison
Royal Recruits Goblin Cage Royal Hogs
Lightning
Elite Barbarians Goblin Cage
Rocket
Elite Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Earthquake Goblin Cage Royal Hogs Royal Giant Elite Barbarians Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Wall Breakers Earthquake Goblin Cage Royal Hogs

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Earthquake Elite Barbarians
Elite Barbarians
Royal Giant Goblin Giant
Royal Recruits
Royal Hogs Wall Breakers
Earthquake
Royal Giant Royal Hogs Wall Breakers Goblin Giant
Goblin Cage
Royal Hogs Wall Breakers
Royal Hogs
Earthquake Royal Recruits Goblin Cage
Wall Breakers
Royal Recruits Earthquake Goblin Cage Goblin Giant
Goblin Giant
Elite Barbarians Earthquake Wall Breakers

Defense Synergies 0 1

Royal Giant
Elite Barbarians
Royal Recruits
Earthquake
Goblin Cage
Goblin Cage
Earthquake
Royal Hogs
Wall Breakers
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Goblin Cage Goblin Giant
Elite Barbarians Royal Recruits Goblin Cage
Goblin Cage Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Goblin Cage
Elite Barbarians Royal Recruits Earthquake Goblin Cage
Earthquake
Goblin Cage
Earthquake Royal Recruits Goblin Cage Goblin Giant
Elite Barbarians Royal Recruits Goblin Cage
Elite Barbarians Royal Recruits
Royal Recruits Earthquake Goblin Giant
Royal Recruits Goblin Cage Elite Barbarians Earthquake
Royal Recruits Earthquake Goblin Cage
Elite Barbarians Royal Recruits Goblin Cage
Elite Barbarians Royal Recruits Goblin Cage
Elite Barbarians Royal Recruits Goblin Cage
Goblin Cage Elite Barbarians Royal Recruits
Earthquake Goblin Cage Royal Recruits
Elite Barbarians Royal Recruits Goblin Cage
Royal Recruits Elite Barbarians Earthquake Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians Goblin Cage
Elite Barbarians
Royal Recruits Elite Barbarians Goblin Cage Goblin Giant
Royal Recruits Elite Barbarians Goblin Cage Goblin Giant
Royal Recruits Elite Barbarians Goblin Cage Goblin Giant
Goblin Giant
Royal Recruits Elite Barbarians Goblin Cage Goblin Giant
Elite Barbarians Royal Recruits Goblin Cage Goblin Giant
Royal Recruits Goblin Cage Elite Barbarians
Royal Recruits Goblin Cage Goblin Giant
Elite Barbarians Royal Recruits Goblin Cage
Royal Recruits Elite Barbarians Goblin Cage Goblin Giant
Elite Barbarians Royal Recruits Goblin Cage Goblin Giant
Royal Recruits Goblin Cage
Elite Barbarians Royal Recruits Goblin Cage Goblin Giant
Elite Barbarians Royal Recruits Earthquake Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits
Earthquake Goblin Giant
Earthquake Royal Recruits
Earthquake
Goblin Giant
Earthquake
Earthquake
Elite Barbarians
Royal Recruits Earthquake
Earthquake Elite Barbarians
Earthquake
Earthquake Elite Barbarians
Earthquake
Earthquake Royal Recruits
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Royal Recruits
Earthquake
Earthquake
Elite Barbarians
Elite Barbarians
Earthquake
Earthquake
Earthquake Royal Recruits
Earthquake
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits
Royal Recruits Goblin Giant

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