My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Prince Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Dark Prince Prince Inferno Dragon Sparky
Giant Snowball
Inferno Dragon
Zap
Royal Giant Dark Prince Prince Inferno Dragon Sparky
Barbarian Barrel
Elite Barbarians Dark Prince Sparky
The Log
Royal Giant Elite Barbarians Dark Prince Prince Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Dark Prince Prince Inferno Dragon Sparky
Fireball
Elite Barbarians Inferno Dragon Sparky
Poison
Sparky
Lightning
Elite Barbarians Dark Prince Prince Inferno Dragon Sparky
Rocket
Elite Barbarians Prince Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Prince Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dark Prince Inferno Dragon Prince Royal Giant Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Dark Prince Inferno Dragon Prince

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Dark Prince Sparky
Elite Barbarians
Rage Royal Giant Sparky Mega Knight
Rage
Elite Barbarians Sparky Dark Prince Prince
Dark Prince
Prince Royal Giant Rage Sparky
Prince
Dark Prince Mega Knight Rage
Inferno Dragon
Mega Knight
Sparky
Rage Royal Giant Elite Barbarians Dark Prince
Mega Knight
Prince Inferno Dragon Elite Barbarians

Defense Synergies 1 3

Royal Giant
Elite Barbarians
Dark Prince Mega Knight
Rage
Dark Prince
Elite Barbarians Prince
Prince
Dark Prince
Inferno Dragon
Mega Knight
Sparky
Mega Knight
Elite Barbarians Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Elite Barbarians Inferno Dragon Sparky Dark Prince Prince Mega Knight
Prince Sparky Mega Knight Elite Barbarians Dark Prince Inferno Dragon
Elite Barbarians Prince Inferno Dragon Sparky Dark Prince Mega Knight
Elite Barbarians Dark Prince Prince Sparky Mega Knight
Dark Prince Mega Knight
Inferno Dragon
Sparky Mega Knight
Inferno Dragon Sparky Elite Barbarians Prince
Elite Barbarians Dark Prince Prince Sparky Mega Knight
Dark Prince Mega Knight
Inferno Dragon
Prince Sparky Mega Knight Elite Barbarians Dark Prince
Sparky Mega Knight Dark Prince Prince
Elite Barbarians Inferno Dragon Sparky Prince Mega Knight
Elite Barbarians Prince Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Elite Barbarians Dark Prince Prince
Mega Knight Elite Barbarians Dark Prince Prince
Dark Prince Inferno Dragon Mega Knight
Sparky Elite Barbarians Prince Inferno Dragon
Dark Prince Mega Knight Elite Barbarians Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Dark Prince Prince Sparky
Elite Barbarians Prince Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Dark Prince Prince Sparky
Dark Prince Prince Mega Knight Elite Barbarians Sparky
Elite Barbarians Dark Prince Prince Inferno Dragon Sparky Mega Knight
Dark Prince Prince Sparky Elite Barbarians
Mega Knight Elite Barbarians Dark Prince Prince Inferno Dragon Sparky
Mega Knight Elite Barbarians Dark Prince Prince Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Elite Barbarians Dark Prince Prince Sparky
Mega Knight Elite Barbarians Dark Prince Prince
Elite Barbarians Dark Prince Prince Mega Knight Sparky
Sparky Mega Knight
Elite Barbarians Sparky Dark Prince Prince Inferno Dragon
Mega Knight Elite Barbarians Dark Prince Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Dark Prince Prince Sparky
Dark Prince Sparky Mega Knight
Sparky
Elite Barbarians Prince Sparky
Dark Prince Prince Sparky
Elite Barbarians Sparky
Elite Barbarians Prince Sparky
Sparky
Sparky Mega Knight
Sparky
Sparky
Dark Prince Prince Sparky Mega Knight
Mega Knight
Prince Sparky Mega Knight
Prince Sparky
Dark Prince Sparky Mega Knight
Inferno Dragon
Sparky
Prince Sparky Mega Knight
Sparky
Elite Barbarians Sparky
Elite Barbarians Sparky
Sparky Mega Knight
Sparky
Prince Sparky Mega Knight
Sparky
Dark Prince Prince
Dark Prince Prince Sparky Mega Knight
Sparky
Elite Barbarians Dark Prince Prince Sparky Mega Knight
Elite Barbarians Sparky
Dark Prince Prince Sparky Mega Knight

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