My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Hunter Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Goblin Hut Wizard Hunter Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Miner
Giant Snowball
Royal Recruits Goblin Hut Witch Miner
Zap
Royal Giant Goblin Hut Witch
Barbarian Barrel
Royal Recruits Goblin Hut Wizard Hunter Witch Executioner
The Log
Royal Giant Royal Recruits Goblin Hut Hunter Witch
Earthquake
Goblin Hut Witch
Arrows
Royal Recruits Goblin Hut Witch
Royal Delivery
Royal Recruits Goblin Hut Wizard Hunter Witch Executioner Miner
Fireball
Goblin Hut Wizard Hunter Witch Executioner
Poison
Royal Recruits Goblin Hut Wizard Hunter Witch Executioner
Lightning
Goblin Hut Wizard Hunter Witch Executioner
Rocket
Goblin Hut Wizard Hunter Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Hunter Goblin Hut Wizard Witch Executioner Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Miner Hunter Goblin Hut Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Hunter Miner Goblin Hut Wizard Witch Executioner
Royal Recruits
Goblin Hut
Royal Giant Miner
Wizard
Royal Giant Miner
Hunter
Royal Giant
Witch
Royal Giant Miner
Executioner
Royal Giant Miner
Miner
Royal Giant Goblin Hut Wizard Witch Executioner

Defense Synergies 0 2

Royal Giant
Royal Recruits
Goblin Hut
Wizard Hunter
Wizard
Goblin Hut
Hunter
Goblin Hut
Witch
Executioner
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Hut Wizard Executioner
Hunter Royal Recruits Goblin Hut Witch Executioner
Goblin Hut Hunter Witch Royal Recruits Executioner
Royal Recruits Goblin Hut Hunter Witch
Royal Recruits
Hunter Executioner
Hunter Goblin Hut Wizard Witch Executioner
Royal Recruits
Hunter Witch Royal Recruits Goblin Hut
Royal Recruits Hunter Miner
Witch Executioner Royal Recruits Goblin Hut Wizard Hunter
Hunter Executioner Goblin Hut Wizard Witch
Royal Recruits Goblin Hut Hunter Wizard Witch
Wizard Executioner Royal Recruits Goblin Hut Hunter Witch
Royal Recruits Goblin Hut Hunter
Royal Recruits Goblin Hut Hunter
Wizard Royal Recruits Goblin Hut Hunter Witch Executioner
Royal Recruits Goblin Hut Wizard Hunter Witch Executioner
Wizard Hunter Witch Executioner Royal Recruits Goblin Hut
Royal Recruits Goblin Hut Hunter
Royal Recruits Wizard Hunter Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Hut Witch
Wizard Hunter Executioner Miner
Royal Recruits Goblin Hut Hunter Witch
Royal Recruits Hunter
Royal Recruits Goblin Hut Hunter Witch Executioner
Wizard Executioner Goblin Hut Hunter Witch
Royal Recruits Goblin Hut Hunter Witch
Royal Recruits Hunter
Royal Recruits Goblin Hut Witch
Royal Recruits Witch Goblin Hut
Royal Recruits Goblin Hut Hunter Witch
Royal Recruits
Royal Recruits Wizard Hunter Witch Executioner
Royal Recruits Wizard Witch Executioner
Royal Recruits Goblin Hut Witch Hunter Executioner
Executioner Royal Recruits Goblin Hut Wizard Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Executioner Miner
Goblin Hut Miner
Royal Recruits
Wizard Executioner
Wizard Executioner Hunter Witch
Wizard Witch Executioner
Wizard Hunter Executioner
Miner Wizard
Miner Royal Recruits Wizard
Wizard Executioner
Goblin Hut Hunter Executioner Miner
Goblin Hut
Goblin Hut Wizard Hunter Witch Executioner
Royal Recruits Goblin Hut Wizard Executioner
Wizard Hunter Executioner
Wizard Witch Miner
Wizard
Royal Recruits
Wizard Hunter Witch Executioner
Witch
Miner Wizard Hunter Witch Executioner
Wizard Witch Miner
Miner
Wizard Hunter Witch Executioner
Goblin Hut Wizard Witch
Wizard Hunter Miner
Wizard
Royal Recruits Goblin Hut Witch
Wizard Hunter Witch Executioner
Miner Wizard Hunter Executioner
Wizard Executioner
Royal Recruits Executioner
Royal Recruits Witch
Witch Executioner
Royal Recruits Witch Executioner Miner

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