My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Goblins Minions Barbarians
Zap
Goblins Minions Royal Giant
Barbarian Barrel
Goblins Barbarians
The Log
Goblins Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Barbarians Mini P.E.K.K.A
Fireball
Minions Barbarians
Poison
Minions Barbarians
Lightning
Mini P.E.K.K.A
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Minions Mini P.E.K.K.A Barbarians Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Minions

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Zap
Arrows Goblins Minions Royal Giant Mini P.E.K.K.A
Arrows
Zap Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Zap Mini P.E.K.K.A
Barbarians
Royal Giant
Arrows Minions Goblins Zap Rocket
Mini P.E.K.K.A
Zap Arrows Minions
Rocket
Royal Giant

Defense Synergies 1 6

Goblins
Zap
Zap
Mini P.E.K.K.A Goblins Arrows Minions Barbarians
Arrows
Zap Barbarians Mini P.E.K.K.A
Minions
Zap
Barbarians
Zap Arrows
Royal Giant
Mini P.E.K.K.A
Zap Arrows
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions
Barbarians Mini P.E.K.K.A Goblins Zap Minions
Barbarians Mini P.E.K.K.A Rocket Goblins Minions
Barbarians Mini P.E.K.K.A Goblins Minions
Arrows Barbarians Mini P.E.K.K.A Rocket
Arrows Goblins Zap Minions
Minions Rocket Zap Arrows
Rocket Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Goblins Minions
Goblins Barbarians Mini P.E.K.K.A
Goblins Minions Barbarians Zap Arrows
Arrows Minions Zap
Barbarians Mini P.E.K.K.A Zap Minions Rocket
Rocket Goblins Zap Arrows Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Rocket Zap Mini P.E.K.K.A
Barbarians Goblins Arrows Minions Mini P.E.K.K.A
Arrows Goblins Zap Minions Barbarians
Zap Arrows Minions Barbarians
Barbarians Mini P.E.K.K.A
Goblins Arrows Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Zap
Zap Arrows Mini P.E.K.K.A Rocket
Barbarians Goblins Zap Minions Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Zap Barbarians
Barbarians Mini P.E.K.K.A
Arrows Rocket Zap Minions
Mini P.E.K.K.A Rocket Goblins Minions Barbarians
Mini P.E.K.K.A Barbarians
Zap Rocket Goblins Minions Barbarians Mini P.E.K.K.A
Barbarians
Minions Barbarians Mini P.E.K.K.A
Rocket Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Rocket
Barbarians
Barbarians Goblins Zap Minions Mini P.E.K.K.A Rocket
Arrows Minions Zap Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Zap
Rocket Arrows
Arrows Barbarians Rocket
Rocket Zap Arrows
Arrows Zap Minions Rocket
Arrows
Arrows Zap
Arrows Zap
Rocket Goblins Minions Mini P.E.K.K.A
Rocket Zap Arrows
Zap Arrows Rocket
Rocket
Arrows Minions Rocket
Zap Arrows
Rocket Zap Arrows
Arrows Rocket
Arrows Rocket
Minions Mini P.E.K.K.A Rocket
Rocket Zap Arrows Mini P.E.K.K.A
Rocket Zap Arrows
Rocket Minions
Rocket Arrows
Rocket
Rocket Zap Arrows Barbarians
Zap Arrows
Arrows Zap
Zap Arrows
Rocket Zap Arrows
Zap Arrows
Zap Rocket Minions
Mini P.E.K.K.A
Zap Arrows Rocket
Zap Rocket Arrows
Rocket Arrows
Zap Minions Barbarians Rocket
Rocket Zap Arrows
Arrows
Mini P.E.K.K.A Rocket
Arrows Zap
Rocket Zap Arrows
Zap Minions Rocket
Zap Rocket
Zap Rocket

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