My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Dart Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Giant Guards Bandit
Giant Snowball
Bomber Dart Goblin Guards
Zap
Bomber Mortar Royal Giant Dart Goblin Guards Bandit
Barbarian Barrel
Bomber Mortar Dart Goblin Guards Bandit
The Log
Bomber Royal Giant Dart Goblin Guards Bandit
Earthquake
Bomber Mortar Guards
Arrows
Bomber Dart Goblin Guards
Royal Delivery
Bomber Dart Goblin Guards Bandit
Fireball
Bomber Mortar Dart Goblin Bandit
Poison
Bomber Mortar Dart Goblin Guards
Lightning
Mortar Bandit
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Dart Goblin Earthquake Guards Bandit Mortar Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Dart Goblin Earthquake Guards

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Giant Mortar Bandit
Mortar
Royal Giant Bomber Dart Goblin Bandit
Royal Giant
Bomber Mortar Dart Goblin Earthquake Guards Bandit
Dart Goblin
Royal Giant Mortar Giant Bandit
Earthquake
Royal Giant Giant
Giant
Bomber Earthquake Dart Goblin Guards Bandit
Guards
Royal Giant Giant Bandit
Bandit
Bomber Mortar Royal Giant Dart Goblin Giant Guards

Defense Synergies 0 9

Bomber
Mortar Guards Bandit
Mortar
Bomber Dart Goblin Earthquake Guards Bandit
Royal Giant
Dart Goblin
Mortar Guards Bandit
Earthquake
Mortar
Giant
Guards
Bomber Mortar Dart Goblin
Bandit
Bomber Mortar Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Mortar Dart Goblin
Bomber Mortar Dart Goblin Bandit
Mortar Bomber Dart Goblin Bandit
Bomber Mortar Dart Goblin Guards Bandit
Bomber Earthquake
Bomber Dart Goblin Earthquake Guards Bandit
Dart Goblin Mortar
Earthquake Dart Goblin Bandit
Mortar
Guards Bomber Dart Goblin Bandit
Dart Goblin Guards Bomber Earthquake Bandit
Dart Goblin
Mortar Bomber Earthquake Guards Bandit
Bomber Mortar Dart Goblin Earthquake Guards
Mortar Bandit
Mortar Bandit
Bomber Mortar
Mortar Bomber Dart Goblin Guards Bandit
Mortar Earthquake Bomber Dart Goblin Guards Bandit
Mortar Dart Goblin
Bomber Dart Goblin Earthquake Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bandit
Bandit Bomber Mortar
Guards Bandit
Guards Bandit
Guards Bandit
Dart Goblin
Guards Dart Goblin Bandit
Mortar Bandit
Dart Goblin Guards
Dart Goblin Guards
Guards
Guards Bandit
Bomber Dart Goblin
Guards Bomber Mortar Dart Goblin
Bomber Dart Goblin Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar Dart Goblin Guards Bandit
Mortar Dart Goblin Bandit
Earthquake Dart Goblin Bandit
Earthquake Dart Goblin Guards
Bomber Mortar Earthquake
Dart Goblin
Bomber Mortar Dart Goblin Earthquake
Earthquake Dart Goblin
Mortar Dart Goblin Bandit
Guards
Mortar Dart Goblin Earthquake Bandit
Dart Goblin
Earthquake Mortar Dart Goblin Bandit
Earthquake Mortar Dart Goblin Bandit
Earthquake Mortar Dart Goblin
Earthquake Bomber Mortar Dart Goblin Bandit
Earthquake Mortar Dart Goblin Bandit
Mortar Earthquake
Bomber
Bomber Mortar Dart Goblin Earthquake Bandit
Bomber Mortar Dart Goblin Earthquake
Earthquake
Earthquake Mortar
Earthquake Bomber Mortar
Mortar Dart Goblin Earthquake Bandit
Mortar Bandit
Mortar Dart Goblin Bandit
Dart Goblin
Dart Goblin Guards
Bomber Mortar Dart Goblin Earthquake Bandit
Earthquake
Earthquake Dart Goblin Guards Bandit
Dart Goblin
Dart Goblin
Bomber Mortar Dart Goblin Earthquake
Dart Goblin
Dart Goblin Guards
Dart Goblin
Mortar Dart Goblin Bandit

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