My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Baby Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Battle Ram Baby Dragon Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Dart Goblin Battle Ram Baby Dragon Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Ram Rider
Giant Snowball
Dart Goblin Battle Ram Baby Dragon Ram Rider
Zap
Royal Giant Dart Goblin Battle Ram Ram Rider
Barbarian Barrel
Dart Goblin Battle Ram Magic Archer
The Log
Royal Giant Dart Goblin Battle Ram Ram Rider
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Battle Ram Baby Dragon Magic Archer Ram Rider
Fireball
Dart Goblin Battle Ram Baby Dragon Magic Archer Ram Rider
Poison
Dart Goblin Magic Archer
Lightning
Ice Golem Battle Ram Baby Dragon Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Baby Dragon Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Dart Goblin Battle Ram Baby Dragon Poison Magic Archer Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Dart Goblin Battle Ram Baby Dragon

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Dart Goblin Poison Ice Golem Baby Dragon Magic Archer
Ice Golem
Battle Ram Royal Giant Dart Goblin Baby Dragon Magic Archer Ram Rider
Dart Goblin
Royal Giant Ice Golem Battle Ram Baby Dragon Ram Rider
Battle Ram
Ice Golem Poison Magic Archer Dart Goblin Baby Dragon
Baby Dragon
Royal Giant Ice Golem Dart Goblin Battle Ram Poison Ram Rider
Poison
Royal Giant Battle Ram Baby Dragon Ram Rider
Magic Archer
Battle Ram Ram Rider Royal Giant Ice Golem
Ram Rider
Magic Archer Ice Golem Dart Goblin Baby Dragon Poison

Defense Synergies 0 8

Royal Giant
Ice Golem
Dart Goblin Baby Dragon Poison Magic Archer
Dart Goblin
Ice Golem Baby Dragon Magic Archer Ram Rider
Battle Ram
Baby Dragon
Ice Golem Dart Goblin
Poison
Ice Golem
Magic Archer
Ice Golem Dart Goblin Ram Rider
Ram Rider
Dart Goblin Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin Baby Dragon Magic Archer Ram Rider
Dart Goblin Ram Rider
Ram Rider Dart Goblin
Dart Goblin Ram Rider
Poison
Dart Goblin Baby Dragon Magic Archer
Dart Goblin Ram Rider Baby Dragon Poison Magic Archer
Ice Golem Dart Goblin Baby Dragon Poison Magic Archer Ram Rider
Ice Golem Dart Goblin
Dart Goblin Poison Ice Golem Baby Dragon Magic Archer Ram Rider
Dart Goblin Baby Dragon Poison Magic Archer Ram Rider
Ram Rider
Dart Goblin Baby Dragon Poison Magic Archer
Ram Rider
Ram Rider
Poison
Dart Goblin Baby Dragon Magic Archer Ram Rider
Baby Dragon Poison Ice Golem Dart Goblin Magic Archer Ram Rider
Dart Goblin Ram Rider
Dart Goblin Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Poison Ice Golem Baby Dragon Magic Archer
Ice Golem Ram Rider
Ice Golem Ram Rider
Ram Rider
Poison Ice Golem Dart Goblin Baby Dragon Magic Archer Ram Rider
Ice Golem Dart Goblin Ram Rider
Ice Golem Baby Dragon Poison Magic Archer
Dart Goblin
Dart Goblin
Poison
Ice Golem Ram Rider
Dart Goblin Baby Dragon Magic Archer
Ice Golem Dart Goblin Baby Dragon Poison Magic Archer
Poison Ice Golem Dart Goblin Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Ice Golem Dart Goblin Baby Dragon
Poison Dart Goblin Baby Dragon Magic Archer Ram Rider
Dart Goblin Baby Dragon Poison Magic Archer
Ice Golem Dart Goblin Poison
Poison Baby Dragon Magic Archer
Poison Ice Golem Dart Goblin Baby Dragon Magic Archer Ram Rider
Dart Goblin Baby Dragon Poison Magic Archer
Poison Ice Golem Dart Goblin Baby Dragon Magic Archer Ram Rider
Poison Dart Goblin Ram Rider
Poison
Poison Dart Goblin Magic Archer Ram Rider
Poison Dart Goblin Baby Dragon Magic Archer
Poison Ice Golem Dart Goblin Baby Dragon Magic Archer
Dart Goblin Baby Dragon Poison Magic Archer
Ice Golem Dart Goblin Baby Dragon Poison Magic Archer
Dart Goblin Baby Dragon Poison Magic Archer
Magic Archer Dart Goblin Baby Dragon Poison
Poison
Dart Goblin Baby Dragon Poison Magic Archer
Dart Goblin Baby Dragon Poison Magic Archer
Baby Dragon Poison Magic Archer
Poison
Baby Dragon Poison
Ice Golem Poison Baby Dragon Magic Archer
Poison Dart Goblin Baby Dragon Magic Archer Ram Rider
Baby Dragon Poison Magic Archer Ram Rider
Poison Dart Goblin Baby Dragon Magic Archer
Poison Ice Golem Dart Goblin Baby Dragon Magic Archer
Dart Goblin Poison
Poison Dart Goblin Magic Archer
Poison Magic Archer
Poison Magic Archer
Dart Goblin Magic Archer
Poison Dart Goblin Baby Dragon Magic Archer Ram Rider
Poison Dart Goblin Baby Dragon Magic Archer
Ice Golem Dart Goblin Baby Dragon Poison Magic Archer
Poison
Dart Goblin
Dart Goblin Baby Dragon Poison Magic Archer
Dart Goblin Poison Magic Archer
Poison Dart Goblin Baby Dragon Magic Archer

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