My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Cage Zappies Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Zappies Fisherman Lumberjack
Zap
Royal Giant Zappies Fisherman
Barbarian Barrel
Heal Spirit Goblin Cage Zappies Lumberjack
The Log
Royal Giant Heal Spirit Goblin Cage Zappies Fisherman Lumberjack
Earthquake
Goblin Cage Zappies
Arrows
Heal Spirit Zappies
Royal Delivery
Heal Spirit Goblin Cage Zappies Fisherman Lumberjack
Fireball
Goblin Cage Zappies Fisherman Lumberjack
Poison
Goblin Cage Zappies Fisherman
Lightning
Goblin Cage Fisherman Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Fisherman Goblin Cage Zappies Lumberjack Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Rage Fisherman Goblin Cage

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Heal Spirit Lightning Fisherman Zappies Lumberjack
Heal Spirit
Royal Giant Goblin Cage Zappies Lumberjack
Goblin Cage
Heal Spirit Lumberjack
Zappies
Royal Giant Heal Spirit Rage Lumberjack
Rage
Zappies
Lightning
Royal Giant
Fisherman
Royal Giant
Lumberjack
Royal Giant Heal Spirit Goblin Cage Zappies

Defense Synergies 0 4

Royal Giant
Heal Spirit
Goblin Cage
Zappies Lumberjack
Zappies
Goblin Cage Fisherman Lumberjack
Rage
Lightning
Fisherman
Zappies
Lumberjack
Goblin Cage Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage Zappies
Lumberjack Goblin Cage Zappies Fisherman
Goblin Cage Fisherman Lumberjack Zappies Lightning
Goblin Cage Lumberjack Zappies Fisherman
Lightning Goblin Cage Lumberjack
Zappies Lumberjack
Lightning Goblin Cage Zappies
Lightning Goblin Cage
Zappies Goblin Cage Fisherman Lumberjack
Zappies Fisherman Lumberjack
Zappies Fisherman Lumberjack
Zappies
Goblin Cage Lumberjack Zappies Lightning
Goblin Cage Zappies Lumberjack
Goblin Cage Zappies Lumberjack
Goblin Cage Zappies Lightning Fisherman Lumberjack
Goblin Cage Zappies Fisherman Lumberjack
Goblin Cage Zappies Fisherman Lumberjack
Goblin Cage Zappies Fisherman Lumberjack
Goblin Cage Zappies Fisherman Lumberjack
Zappies Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Cage Zappies Fisherman
Lightning Fisherman Lumberjack
Zappies Lumberjack Goblin Cage Lightning Fisherman
Lightning Lumberjack Goblin Cage Zappies Fisherman
Goblin Cage Zappies Fisherman Lumberjack
Zappies
Goblin Cage Zappies Lightning Lumberjack
Goblin Cage Zappies Fisherman Lumberjack
Goblin Cage Lightning Zappies
Goblin Cage Zappies
Goblin Cage Zappies Lumberjack
Lightning Goblin Cage
Lightning Goblin Cage Zappies Lumberjack
Goblin Cage Zappies
Zappies Goblin Cage Lightning Fisherman Lumberjack
Goblin Cage Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Fisherman
Lightning
Lightning
Lightning
Lightning Fisherman
Lightning Fisherman Lumberjack
Lightning Fisherman
Lightning
Lightning Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning
Lightning
Lightning
Lightning Fisherman
Lightning Fisherman
Lightning
Lightning
Lightning
Lightning Fisherman
Lightning
Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning
Lightning Zappies
Lightning
Lightning
Lightning Zappies
Lightning
Lightning Zappies
Lightning Zappies
Lightning Lumberjack
Lightning
Lightning
Zappies Lightning
Zappies Lightning
Lightning

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