My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Cage Wizard Giant Skeleton Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton
Giant Snowball
Zap
Royal Giant
Barbarian Barrel
Goblin Cage Wizard Giant Skeleton
The Log
Royal Giant Goblin Cage Giant Skeleton
Earthquake
Goblin Cage
Arrows
Royal Delivery
Goblin Cage Wizard Giant Skeleton Mother Witch
Fireball
Goblin Cage Wizard Mother Witch
Poison
Goblin Cage Wizard Mother Witch
Lightning
Goblin Cage Wizard Mother Witch Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Void Goblin Cage Mother Witch Wizard Monk Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Void Goblin Cage Mother Witch

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Barbarian Barrel Mother Witch Wizard Void Giant Skeleton Monk
Goblin Cage
Barbarian Barrel Giant Skeleton
Wizard
Royal Giant Giant Skeleton
Barbarian Barrel
Royal Giant Goblin Cage Giant Skeleton
Void
Royal Giant
Giant Skeleton
Royal Giant Goblin Cage Wizard Barbarian Barrel Mother Witch
Mother Witch
Royal Giant Giant Skeleton
Monk
Royal Giant

Defense Synergies 0 8

Royal Giant
Goblin Cage
Wizard Barbarian Barrel Mother Witch
Wizard
Goblin Cage Barbarian Barrel Giant Skeleton
Barbarian Barrel
Goblin Cage Wizard Giant Skeleton Mother Witch
Void
Giant Skeleton
Wizard Barbarian Barrel Mother Witch
Mother Witch
Goblin Cage Barbarian Barrel Giant Skeleton
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard Barbarian Barrel Void
Goblin Cage Monk
Goblin Cage Void Giant Skeleton
Goblin Cage Monk
Goblin Cage Barbarian Barrel Giant Skeleton Monk
Barbarian Barrel Mother Witch
Goblin Cage Wizard Void
Goblin Cage Barbarian Barrel Void Giant Skeleton Monk
Goblin Cage
Barbarian Barrel Giant Skeleton
Mother Witch Wizard Barbarian Barrel Giant Skeleton
Wizard
Goblin Cage Wizard Giant Skeleton
Wizard Goblin Cage Barbarian Barrel
Goblin Cage
Monk Goblin Cage
Wizard Goblin Cage
Goblin Cage Wizard Barbarian Barrel
Goblin Cage Wizard Barbarian Barrel Giant Skeleton Mother Witch
Goblin Cage
Wizard Barbarian Barrel Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Barbarian Barrel Void Giant Skeleton
Void Wizard Barbarian Barrel Monk
Giant Skeleton Goblin Cage
Giant Skeleton Goblin Cage Barbarian Barrel Monk
Giant Skeleton Goblin Cage
Wizard Mother Witch Monk
Goblin Cage Void Giant Skeleton
Giant Skeleton Goblin Cage
Goblin Cage Void Giant Skeleton Barbarian Barrel Monk
Goblin Cage
Goblin Cage Giant Skeleton
Monk Goblin Cage Void Giant Skeleton
Giant Skeleton Goblin Cage Wizard
Wizard Goblin Cage
Goblin Cage Barbarian Barrel Giant Skeleton Monk
Goblin Cage Wizard Barbarian Barrel Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Barbarian Barrel Giant Skeleton Monk
Void Monk Barbarian Barrel
Barbarian Barrel Void Giant Skeleton
Barbarian Barrel Void Giant Skeleton
Wizard Barbarian Barrel
Wizard Mother Witch Monk
Wizard
Wizard Barbarian Barrel
Void Monk Wizard
Void
Void Monk Wizard Barbarian Barrel
Void Monk Wizard
Barbarian Barrel Void
Barbarian Barrel Void Monk
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Monk Barbarian Barrel
Void Wizard Barbarian Barrel Monk
Wizard Barbarian Barrel Mother Witch Monk
Void Giant Skeleton Monk
Wizard Void
Void Monk
Barbarian Barrel Void Monk
Mother Witch Wizard Barbarian Barrel
Void Wizard Barbarian Barrel Monk
Void Wizard Monk
Void Barbarian Barrel
Wizard Mother Witch
Wizard Void
Void
Void Wizard
Void Monk
Giant Skeleton
Wizard Monk
Barbarian Barrel Void
Wizard Monk
Barbarian Barrel
Void Wizard
Wizard
Void Monk Giant Skeleton
Giant Skeleton
Void
Void Barbarian Barrel Giant Skeleton Monk

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