My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Cage Baby Dragon Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards Baby Dragon
Zap
Royal Giant Guards
Barbarian Barrel
Goblin Cage Guards Royal Ghost Electro Wizard
The Log
Royal Giant Goblin Cage Guards
Earthquake
Goblin Cage Guards
Arrows
Guards
Royal Delivery
Goblin Cage Guards Baby Dragon Royal Ghost Electro Wizard
Fireball
Goblin Cage Baby Dragon Electro Wizard
Poison
Goblin Cage Guards Electro Wizard
Lightning
Goblin Cage Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Royal Ghost Goblin Cage Baby Dragon Poison Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Royal Ghost Goblin Cage

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Poison Guards Baby Dragon The Log Royal Ghost Electro Wizard
Goblin Cage
Baby Dragon The Log Royal Ghost
Guards
Royal Giant The Log
Baby Dragon
Royal Giant Goblin Cage Poison Electro Wizard
Poison
Royal Giant Baby Dragon The Log Royal Ghost
The Log
Royal Giant Goblin Cage Guards Poison
Royal Ghost
Royal Giant Goblin Cage Poison Electro Wizard
Electro Wizard
Royal Giant Baby Dragon Royal Ghost

Defense Synergies 0 15

Royal Giant
Goblin Cage
Guards Baby Dragon Poison The Log Electro Wizard
Guards
Goblin Cage Baby Dragon Poison The Log Electro Wizard
Baby Dragon
Goblin Cage Guards The Log
Poison
Goblin Cage Guards The Log Electro Wizard
The Log
Goblin Cage Guards Baby Dragon Poison Royal Ghost Electro Wizard
Royal Ghost
The Log Electro Wizard
Electro Wizard
Goblin Cage Guards Poison The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Baby Dragon The Log Electro Wizard
Goblin Cage The Log Electro Wizard
Goblin Cage Electro Wizard
Goblin Cage Guards Electro Wizard
Goblin Cage Poison The Log
The Log Guards Baby Dragon Royal Ghost Electro Wizard
Electro Wizard Goblin Cage Baby Dragon Poison
Goblin Cage Baby Dragon Poison The Log Electro Wizard
Goblin Cage
Guards Royal Ghost Electro Wizard
Guards Poison Electro Wizard Baby Dragon The Log Royal Ghost
Baby Dragon Poison Electro Wizard
Goblin Cage Guards The Log Electro Wizard
Goblin Cage Guards Baby Dragon Poison The Log Royal Ghost Electro Wizard
Goblin Cage Electro Wizard
Goblin Cage The Log Electro Wizard
Goblin Cage Poison Electro Wizard
Goblin Cage Guards Baby Dragon The Log Royal Ghost Electro Wizard
Goblin Cage Baby Dragon Poison The Log Guards Royal Ghost Electro Wizard
Goblin Cage Electro Wizard
Royal Ghost Guards Baby Dragon Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage Royal Ghost Electro Wizard
Poison Electro Wizard Baby Dragon The Log Royal Ghost
Guards Goblin Cage The Log Electro Wizard
Guards Goblin Cage The Log Electro Wizard
Goblin Cage Guards
Poison Baby Dragon Electro Wizard
Guards Goblin Cage Electro Wizard
Goblin Cage
Goblin Cage Electro Wizard Baby Dragon Poison The Log
Goblin Cage Guards
Goblin Cage Guards
Goblin Cage Guards Poison The Log Electro Wizard
Goblin Cage Guards
Goblin Cage Baby Dragon
Guards Electro Wizard Goblin Cage Baby Dragon Poison The Log
Poison Goblin Cage Baby Dragon The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Baby Dragon The Log Royal Ghost
Poison Baby Dragon The Log Royal Ghost Electro Wizard
Baby Dragon Poison The Log
Guards Poison The Log
Poison Baby Dragon The Log
Poison Baby Dragon
Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log
Guards Poison Electro Wizard
Poison The Log Electro Wizard
Poison Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
Baby Dragon Poison The Log Electro Wizard
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
The Log
Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log Baby Dragon Royal Ghost Electro Wizard
Baby Dragon Poison The Log
Poison Baby Dragon The Log
Poison Baby Dragon Electro Wizard
Electro Wizard Guards Poison
Poison The Log
Poison Electro Wizard
Poison The Log
Electro Wizard Guards
Poison Baby Dragon Electro Wizard
The Log
Poison Baby Dragon Electro Wizard
The Log Baby Dragon Poison
Poison
Guards Baby Dragon Poison The Log Electro Wizard
Poison Electro Wizard
Poison Baby Dragon The Log Royal Ghost Electro Wizard

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