My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Tombstone Zappies Fisherman Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Skeleton King
Giant Snowball
Tombstone Zappies Fisherman Skeleton King
Zap
Firecracker Royal Giant Tombstone Zappies Fisherman Skeleton King
Barbarian Barrel
Firecracker Tombstone Zappies Skeleton King
The Log
Firecracker Royal Giant Tombstone Zappies Fisherman Skeleton King
Earthquake
Firecracker Tombstone Zappies Skeleton King
Arrows
Firecracker Tombstone Zappies Skeleton King
Royal Delivery
Firecracker Zappies Fisherman Skeleton King
Fireball
Firecracker Tombstone Zappies Fisherman Skeleton King
Poison
Firecracker Tombstone Zappies Fisherman Skeleton King
Lightning
Tombstone Fisherman Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tombstone Fisherman Zappies Poison Skeleton King Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Tombstone Fisherman

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Zappies Fisherman
Royal Giant
Firecracker Poison Fisherman Zappies The Log Skeleton King
Tombstone
Zappies
Firecracker Royal Giant
Poison
Royal Giant The Log
The Log
Royal Giant Poison Fisherman
Fisherman
Royal Giant Firecracker The Log
Skeleton King
Royal Giant

Defense Synergies 2 11

Firecracker
The Log Tombstone Zappies Fisherman
Royal Giant
Tombstone
Skeleton King Firecracker Zappies Poison
Zappies
Firecracker Tombstone The Log Fisherman Skeleton King
Poison
Tombstone The Log
The Log
Firecracker Zappies Poison Fisherman
Fisherman
Firecracker Zappies The Log Skeleton King
Skeleton King
Tombstone Zappies Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Zappies The Log
Firecracker Tombstone Zappies The Log Fisherman
Fisherman Tombstone Zappies
Firecracker Tombstone Zappies Fisherman Skeleton King
Firecracker Tombstone Poison The Log
The Log Firecracker Zappies
Firecracker Tombstone Zappies Poison
Poison The Log
Zappies Tombstone Fisherman Skeleton King
Firecracker Zappies Fisherman
Poison Firecracker Tombstone Zappies The Log Fisherman Skeleton King
Firecracker Zappies Poison
Tombstone Zappies The Log
Firecracker Tombstone Zappies Poison The Log Skeleton King
Tombstone Zappies Skeleton King
Zappies The Log Fisherman
Firecracker Tombstone Zappies Poison Fisherman
Tombstone Firecracker Zappies The Log Fisherman
Poison The Log Firecracker Tombstone Zappies Fisherman
Zappies Fisherman
Firecracker Zappies Poison The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Zappies Fisherman
Poison Firecracker The Log Fisherman
Tombstone Zappies The Log Fisherman
Zappies The Log Fisherman
Tombstone Zappies Fisherman
Firecracker Poison Zappies
Tombstone Zappies
Zappies Fisherman
Firecracker Tombstone Zappies Poison The Log
Tombstone Zappies
Tombstone Zappies
Poison The Log
Tombstone Zappies Skeleton King
Firecracker Zappies
Tombstone Zappies Firecracker Poison The Log Fisherman Skeleton King
Poison Firecracker Zappies The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log Fisherman
Poison The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker Fisherman
Poison Fisherman
Firecracker Poison The Log Fisherman
Poison Firecracker
Poison Firecracker The Log Fisherman
Firecracker Poison Fisherman
Firecracker Poison The Log Fisherman
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Fisherman
Firecracker Poison The Log Fisherman
Firecracker Poison The Log
Poison The Log
Poison
The Log Fisherman
Poison The Log
Firecracker Poison The Log
Fisherman
Firecracker Poison The Log Fisherman
Poison The Log Fisherman
Poison Firecracker The Log Fisherman
Poison Firecracker
Firecracker Zappies Poison
Poison The Log
Firecracker Zappies Poison
Firecracker Poison The Log
Tombstone Zappies
Poison Firecracker Zappies
The Log
Poison Firecracker
The Log Firecracker Poison Skeleton King
Poison
Firecracker
Firecracker Zappies Poison The Log Skeleton King
Firecracker Zappies Poison
Poison Firecracker The Log

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