My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Giant Skeleton Fisherman Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Fisherman
Giant Snowball
Fisherman Little Prince
Zap
Firecracker Royal Giant Fisherman Little Prince
Barbarian Barrel
Firecracker Giant Skeleton Little Prince
The Log
Firecracker Royal Giant Giant Skeleton Fisherman Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Giant Skeleton Fisherman Mother Witch Little Prince
Fireball
Firecracker Fisherman Mother Witch Little Prince
Poison
Firecracker Fisherman Mother Witch Little Prince
Lightning
Fisherman Mother Witch Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Fisherman Little Prince Mother Witch Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Fisherman

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Giant Skeleton Mother Witch
Firecracker
Royal Giant Giant Skeleton Fisherman
Royal Giant
Arrows Firecracker Fisherman Mother Witch Giant Skeleton
Rage
Giant Skeleton Mother Witch
Giant Skeleton
Arrows Firecracker Royal Giant Rage Fisherman Mother Witch
Fisherman
Royal Giant Firecracker Giant Skeleton
Mother Witch
Royal Giant Arrows Rage Giant Skeleton
Little Prince

Defense Synergies 0 8

Arrows
Giant Skeleton Mother Witch Little Prince
Firecracker
Giant Skeleton Fisherman
Royal Giant
Rage
Giant Skeleton
Arrows Firecracker Mother Witch Little Prince
Fisherman
Firecracker Mother Witch
Mother Witch
Arrows Giant Skeleton Fisherman
Little Prince
Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Firecracker Fisherman
Fisherman Giant Skeleton
Firecracker Fisherman
Arrows Firecracker Giant Skeleton
Arrows Firecracker Mother Witch
Arrows Firecracker Little Prince
Arrows Giant Skeleton
Fisherman
Firecracker Giant Skeleton Fisherman Little Prince
Mother Witch Arrows Firecracker Giant Skeleton Fisherman
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman Little Prince
Arrows Firecracker Giant Skeleton Fisherman Mother Witch Little Prince
Fisherman
Arrows Firecracker Giant Skeleton Fisherman Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Fisherman
Arrows Firecracker Fisherman
Giant Skeleton Fisherman
Giant Skeleton Fisherman
Giant Skeleton Fisherman
Arrows Firecracker Mother Witch
Giant Skeleton
Giant Skeleton Fisherman
Giant Skeleton Firecracker
Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton
Firecracker
Firecracker Giant Skeleton Fisherman Little Prince
Arrows Firecracker Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Fisherman
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Mother Witch
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman
Fisherman
Firecracker Arrows Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker
Arrows
Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Mother Witch Little Prince
Giant Skeleton
Arrows
Fisherman
Arrows
Arrows Firecracker Mother Witch Little Prince
Fisherman
Arrows Firecracker Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Mother Witch Little Prince
Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton Little Prince

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