My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Zap
Royal Giant Sparky
Barbarian Barrel
Wizard Sparky
The Log
Royal Giant Mini P.E.K.K.A Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Sparky
Fireball
Wizard Sparky
Poison
Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Freeze The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Fireball Mini P.E.K.K.A Freeze Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Fireball Mini P.E.K.K.A

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Wizard Tornado The Log Sparky
Fireball
Royal Giant Tornado Freeze The Log Sparky
Mini P.E.K.K.A
Sparky Wizard Tornado The Log
Wizard
Tornado Royal Giant Mini P.E.K.K.A Sparky
Tornado
Fireball Wizard Sparky Royal Giant Mini P.E.K.K.A Freeze The Log
Freeze
Fireball Tornado
The Log
Royal Giant Fireball Mini P.E.K.K.A Tornado Sparky
Sparky
Mini P.E.K.K.A Tornado Royal Giant Fireball Wizard The Log

Defense Synergies 5 11

Royal Giant
Fireball
Tornado The Log Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
The Log Fireball Wizard Tornado Freeze
Wizard
Tornado Mini P.E.K.K.A Freeze The Log
Tornado
Fireball Wizard Sparky Mini P.E.K.K.A The Log Sparky
Freeze
Fireball Mini P.E.K.K.A Wizard Sparky
The Log
Fireball Mini P.E.K.K.A Wizard Tornado Sparky
Sparky
Tornado Tornado Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Sparky
Mini P.E.K.K.A Sparky The Log
Mini P.E.K.K.A Tornado Sparky Freeze
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Tornado The Log Sparky
Fireball Tornado Freeze The Log
Tornado Fireball Wizard Freeze
Fireball The Log Sparky
Mini P.E.K.K.A Sparky Tornado
Tornado Mini P.E.K.K.A Sparky
Fireball Wizard Tornado Freeze The Log
Fireball Wizard Tornado
Mini P.E.K.K.A Sparky Fireball Wizard Freeze The Log
Fireball Wizard Sparky Mini P.E.K.K.A Tornado Freeze The Log
Mini P.E.K.K.A Sparky
Tornado Fireball Mini P.E.K.K.A Freeze The Log Sparky
Wizard Sparky Fireball Mini P.E.K.K.A Tornado
Fireball Wizard Tornado The Log
Wizard Tornado Freeze The Log Fireball
Mini P.E.K.K.A Sparky Tornado
Wizard Fireball Mini P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Sparky
Fireball Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A Fireball Tornado The Log Sparky
Mini P.E.K.K.A Sparky
Fireball Wizard Tornado Freeze
Mini P.E.K.K.A Sparky Fireball
Mini P.E.K.K.A Sparky
Freeze Fireball Mini P.E.K.K.A Tornado The Log Sparky
Sparky
Mini P.E.K.K.A Sparky
Fireball Tornado The Log
Mini P.E.K.K.A Fireball Wizard Sparky
Wizard Fireball Sparky
Sparky Fireball Mini P.E.K.K.A Tornado Freeze The Log
Fireball Mini P.E.K.K.A Wizard Freeze The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log Sparky
Fireball Tornado The Log
Fireball The Log Sparky
Fireball Freeze The Log Sparky
Fireball Wizard The Log Sparky
Fireball Wizard Tornado Freeze
Wizard Tornado The Log Sparky
Fireball The Log Wizard Tornado Freeze
Fireball The Log Wizard Tornado
Fireball Mini P.E.K.K.A Tornado Sparky
Fireball Wizard Tornado The Log Sparky
Fireball Wizard Tornado
Fireball The Log Sparky
Fireball Freeze
Fireball The Log Sparky
Fireball Wizard The Log Sparky
Fireball Wizard The Log Sparky
Fireball Tornado Freeze Sparky
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Wizard The Log Sparky
Fireball Wizard Tornado The Log
Fireball The Log Sparky
Fireball Wizard Tornado
Tornado The Log Sparky
Fireball The Log
Tornado Freeze The Log Fireball Wizard Sparky
Fireball The Log Wizard Tornado Sparky
Fireball Wizard Tornado The Log Sparky
Fireball Tornado The Log Sparky
Fireball Wizard Tornado Sparky
Fireball Wizard Freeze
Fireball Mini P.E.K.K.A Sparky
Fireball Wizard The Log Sparky
Fireball Freeze Sparky
Sparky
Fireball Wizard The Log Sparky
Fireball Freeze
Fireball Wizard Tornado
Freeze
The Log Fireball
Fireball Mini P.E.K.K.A Wizard Sparky
The Log Fireball Wizard
Fireball Tornado Sparky
Sparky
Fireball Tornado Freeze The Log Sparky
Fireball Tornado
Fireball Tornado Freeze The Log Sparky

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