My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards Electro Dragon
Zap
Royal Giant Guards
Barbarian Barrel
Guards Ice Wizard
The Log
Royal Giant Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Electro Dragon Ice Wizard
Fireball
Electro Dragon Ice Wizard
Poison
Guards Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Tornado Electro Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Guards Tornado Ice Wizard Fireball Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel The Log Guards Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Barbarian Barrel Ice Wizard Guards Tornado Electro Dragon The Log
Fireball
Royal Giant Tornado The Log
Barbarian Barrel
Royal Giant Tornado Electro Dragon Ice Wizard
Guards
Royal Giant The Log
Tornado
Fireball Royal Giant Barbarian Barrel Electro Dragon The Log Ice Wizard
Electro Dragon
Royal Giant Barbarian Barrel Tornado Ice Wizard
The Log
Royal Giant Fireball Guards Tornado
Ice Wizard
Royal Giant Barbarian Barrel Tornado Electro Dragon

Defense Synergies 4 13

Royal Giant
Fireball
Barbarian Barrel Tornado The Log Ice Wizard
Barbarian Barrel
Fireball Guards Tornado Electro Dragon Ice Wizard
Guards
Barbarian Barrel Electro Dragon The Log Ice Wizard
Tornado
Fireball Ice Wizard Barbarian Barrel Electro Dragon The Log
Electro Dragon
Barbarian Barrel Guards Tornado The Log Ice Wizard
The Log
Fireball Guards Tornado Electro Dragon Ice Wizard
Ice Wizard
Tornado Fireball Barbarian Barrel Guards Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Electro Dragon The Log
Electro Dragon The Log Ice Wizard
Tornado Electro Dragon Ice Wizard
Guards Electro Dragon Ice Wizard
Fireball Barbarian Barrel Tornado The Log
Fireball Barbarian Barrel Tornado The Log Guards Electro Dragon Ice Wizard
Tornado Fireball Electro Dragon Ice Wizard
Fireball Barbarian Barrel Electro Dragon The Log
Tornado Ice Wizard
Guards Tornado Barbarian Barrel Ice Wizard
Guards Ice Wizard Fireball Barbarian Barrel Tornado Electro Dragon The Log
Fireball Tornado Electro Dragon Ice Wizard
Fireball Guards Electro Dragon The Log Ice Wizard
Fireball Barbarian Barrel Guards Tornado Electro Dragon The Log
Tornado Fireball The Log
Fireball Tornado Electro Dragon
Fireball Barbarian Barrel Guards Tornado Electro Dragon The Log Ice Wizard
Barbarian Barrel Tornado The Log Fireball Guards Electro Dragon Ice Wizard
Tornado
Fireball Barbarian Barrel Guards Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Dragon The Log
Guards Electro Dragon The Log
Guards Fireball Barbarian Barrel Tornado The Log
Guards
Fireball Tornado Electro Dragon Ice Wizard
Guards Fireball Ice Wizard
Electro Dragon Fireball Barbarian Barrel Tornado The Log
Guards
Guards Electro Dragon
Fireball Guards Tornado The Log
Fireball Guards
Fireball Electro Dragon
Guards Electro Dragon Fireball Barbarian Barrel Tornado The Log
Fireball Barbarian Barrel Electro Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards Electro Dragon The Log
Fireball Barbarian Barrel Tornado Electro Dragon The Log Ice Wizard
Fireball Barbarian Barrel Electro Dragon The Log
Fireball Barbarian Barrel Guards The Log
Fireball Barbarian Barrel The Log
Fireball Tornado Electro Dragon Ice Wizard
Tornado The Log
Fireball The Log Barbarian Barrel Tornado Electro Dragon Ice Wizard
Fireball The Log Tornado Electro Dragon
Fireball Guards Tornado Electro Dragon
Fireball Barbarian Barrel Tornado Electro Dragon The Log
Fireball Tornado Electro Dragon
Fireball Barbarian Barrel The Log
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel The Log
Fireball Barbarian Barrel Electro Dragon The Log
Fireball Barbarian Barrel Electro Dragon The Log
Fireball Barbarian Barrel Tornado
Fireball Barbarian Barrel Electro Dragon The Log
Fireball Barbarian Barrel Tornado Electro Dragon The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball Barbarian Barrel Electro Dragon The Log
Tornado The Log Fireball Barbarian Barrel Electro Dragon Ice Wizard
Fireball The Log Barbarian Barrel Tornado Electro Dragon Ice Wizard
Fireball Tornado Electro Dragon The Log
Fireball Barbarian Barrel Tornado The Log
Fireball Tornado Electro Dragon Ice Wizard
Electro Dragon Fireball Guards
Fireball
Fireball Electro Dragon The Log
Fireball Electro Dragon
Fireball The Log
Fireball Barbarian Barrel Guards Electro Dragon
Fireball Tornado Electro Dragon Ice Wizard
The Log Fireball Barbarian Barrel
Fireball Electro Dragon
The Log Fireball Electro Dragon
Fireball Tornado
Electro Dragon
Electro Dragon Fireball Guards Tornado The Log
Fireball Tornado Electro Dragon
Electro Dragon Fireball Barbarian Barrel Tornado The Log

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