My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Executioner Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Miner Inferno Dragon
Giant Snowball
Skeleton Army Miner Inferno Dragon
Zap
Royal Giant Skeleton Army Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Executioner Electro Wizard
The Log
Royal Giant Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Executioner Miner Electro Wizard Inferno Dragon
Fireball
Wizard Skeleton Army Executioner Electro Wizard Inferno Dragon
Poison
Wizard Skeleton Army Executioner Electro Wizard
Lightning
Wizard Executioner Electro Wizard Inferno Dragon
Rocket
Wizard Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Fireball Electro Wizard Inferno Dragon Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Miner Fireball Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Miner Wizard Executioner Electro Wizard
Fireball
Royal Giant Miner Electro Wizard
Wizard
Royal Giant Miner
Skeleton Army
Executioner
Royal Giant Miner
Miner
Royal Giant Fireball Wizard Executioner Electro Wizard Inferno Dragon
Electro Wizard
Royal Giant Fireball Miner
Inferno Dragon
Miner

Defense Synergies 0 8

Royal Giant
Fireball
Miner Electro Wizard
Wizard
Skeleton Army Electro Wizard
Skeleton Army
Wizard Executioner Electro Wizard Inferno Dragon
Executioner
Skeleton Army
Miner
Fireball
Electro Wizard
Fireball Wizard Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner Electro Wizard
Skeleton Army Inferno Dragon Executioner Electro Wizard
Skeleton Army Executioner Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Electro Wizard
Fireball Skeleton Army
Fireball Skeleton Army Executioner Electro Wizard
Electro Wizard Inferno Dragon Fireball Wizard Executioner
Fireball Electro Wizard
Inferno Dragon Skeleton Army
Skeleton Army Miner Electro Wizard
Skeleton Army Executioner Electro Wizard Fireball Wizard
Executioner Inferno Dragon Fireball Wizard Electro Wizard
Skeleton Army Fireball Wizard Electro Wizard
Fireball Wizard Skeleton Army Executioner Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Fireball Electro Wizard Inferno Dragon
Wizard Fireball Skeleton Army Executioner Electro Wizard
Fireball Wizard Skeleton Army Executioner Electro Wizard
Wizard Executioner Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Wizard Skeleton Army Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Electro Wizard
Fireball Electro Wizard Wizard Executioner Miner Inferno Dragon
Skeleton Army Electro Wizard
Skeleton Army Fireball Electro Wizard
Skeleton Army Executioner Inferno Dragon
Fireball Wizard Executioner Electro Wizard
Skeleton Army Fireball Electro Wizard
Skeleton Army Inferno Dragon
Electro Wizard Fireball Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Fireball Electro Wizard
Skeleton Army Fireball Wizard Executioner
Wizard Fireball Skeleton Army Executioner
Skeleton Army Electro Wizard Fireball Executioner Inferno Dragon
Executioner Fireball Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner Miner Electro Wizard
Fireball Miner
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Wizard Executioner
Fireball Wizard Executioner
Fireball Miner Wizard
Fireball Electro Wizard
Miner Fireball Wizard Electro Wizard
Fireball Wizard Executioner
Fireball Executioner Miner
Fireball
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Fireball Wizard Executioner Electro Wizard
Fireball Wizard Miner
Fireball
Fireball Wizard
Fireball
Fireball Wizard Executioner
Inferno Dragon
Fireball Miner Wizard Executioner Electro Wizard
Fireball Wizard Miner
Fireball Miner
Fireball Wizard Executioner Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard Miner
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fireball Skeleton Army
Fireball Wizard Executioner Electro Wizard
Fireball
Fireball Miner Wizard Executioner Electro Wizard
Fireball Wizard Executioner
Fireball
Executioner
Fireball Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: