My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bowler Giant Skeleton Bandit Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Mini P.E.K.K.A Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Dart Goblin Inferno Dragon Little Prince
Zap
Royal Giant Dart Goblin Bandit Inferno Dragon Little Prince
Barbarian Barrel
Dart Goblin Giant Skeleton Bandit Little Prince
The Log
Royal Giant Dart Goblin Mini P.E.K.K.A Giant Skeleton Bandit Little Prince
Earthquake
Arrows
Dart Goblin Little Prince
Royal Delivery
Dart Goblin Mini P.E.K.K.A Bowler Giant Skeleton Bandit Inferno Dragon Little Prince
Fireball
Dart Goblin Bowler Bandit Inferno Dragon Little Prince
Poison
Dart Goblin Little Prince
Lightning
Mini P.E.K.K.A Bowler Bandit Inferno Dragon Little Prince
Rocket
Bowler Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Bandit Little Prince Mini P.E.K.K.A Inferno Dragon Bowler Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Bandit Little Prince Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Dart Goblin Bowler Giant Skeleton Bandit
Dart Goblin
Royal Giant Bowler Giant Skeleton Bandit
Mini P.E.K.K.A
Bowler Giant Skeleton Little Prince
Bowler
Royal Giant Dart Goblin Mini P.E.K.K.A Little Prince
Giant Skeleton
Royal Giant Dart Goblin Mini P.E.K.K.A Bandit
Bandit
Royal Giant Dart Goblin Giant Skeleton Little Prince
Inferno Dragon
Little Prince
Mini P.E.K.K.A Bowler Bandit

Defense Synergies 0 10

Royal Giant
Dart Goblin
Mini P.E.K.K.A Bowler Giant Skeleton Bandit Inferno Dragon
Mini P.E.K.K.A
Dart Goblin Bowler
Bowler
Dart Goblin Mini P.E.K.K.A Bandit Little Prince
Giant Skeleton
Dart Goblin Little Prince
Bandit
Dart Goblin Bowler Little Prince
Inferno Dragon
Dart Goblin
Little Prince
Bowler Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin
Mini P.E.K.K.A Inferno Dragon Dart Goblin Bandit
Mini P.E.K.K.A Bowler Dart Goblin Giant Skeleton Bandit Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Dart Goblin Bowler Bandit
Mini P.E.K.K.A Bowler Giant Skeleton
Bowler Dart Goblin Bandit
Dart Goblin Inferno Dragon Little Prince
Bowler Dart Goblin Giant Skeleton Bandit
Mini P.E.K.K.A Inferno Dragon
Dart Goblin Mini P.E.K.K.A Bowler Giant Skeleton Bandit Little Prince
Dart Goblin Bowler Giant Skeleton Bandit
Inferno Dragon Dart Goblin
Mini P.E.K.K.A Bowler Giant Skeleton Bandit
Bowler Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Bandit
Mini P.E.K.K.A Bowler Bandit Inferno Dragon
Mini P.E.K.K.A Bowler
Dart Goblin Bowler Bandit Little Prince
Dart Goblin Bowler Giant Skeleton Bandit Inferno Dragon Little Prince
Mini P.E.K.K.A Dart Goblin Inferno Dragon
Bowler Dart Goblin Mini P.E.K.K.A Giant Skeleton Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bowler Giant Skeleton Bandit
Bandit Mini P.E.K.K.A Bowler Inferno Dragon
Giant Skeleton Bandit Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Giant Skeleton Bandit
Giant Skeleton Mini P.E.K.K.A Bowler Bandit Inferno Dragon
Dart Goblin
Mini P.E.K.K.A Dart Goblin Bowler Giant Skeleton Bandit
Mini P.E.K.K.A Giant Skeleton Inferno Dragon
Giant Skeleton Mini P.E.K.K.A Bandit Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin Mini P.E.K.K.A Bowler Giant Skeleton
Bowler Giant Skeleton
Mini P.E.K.K.A Bowler Giant Skeleton Bandit
Dart Goblin Bowler
Dart Goblin Mini P.E.K.K.A Bowler Giant Skeleton Inferno Dragon Little Prince
Bowler Dart Goblin Mini P.E.K.K.A Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton Bandit
Dart Goblin Bowler Bandit
Dart Goblin Giant Skeleton Bandit
Dart Goblin Giant Skeleton
Bowler
Dart Goblin
Dart Goblin Bowler
Dart Goblin Bowler
Dart Goblin Bandit
Mini P.E.K.K.A Bowler
Dart Goblin Bowler Bandit
Dart Goblin
Dart Goblin Bowler Bandit
Dart Goblin Bandit
Dart Goblin
Dart Goblin Bowler Bandit
Dart Goblin Bowler Bandit
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Bowler Bandit
Dart Goblin Bowler Little Prince
Bowler Giant Skeleton
Bowler
Bowler Little Prince
Inferno Dragon
Dart Goblin Bowler Bandit
Bowler Bandit
Dart Goblin Bandit
Dart Goblin Little Prince
Dart Goblin
Mini P.E.K.K.A Bowler
Dart Goblin Bandit
Giant Skeleton
Bowler
Dart Goblin Bandit
Dart Goblin
Dart Goblin Mini P.E.K.K.A Bowler
Dart Goblin Bowler
Giant Skeleton
Dart Goblin
Dart Goblin Bowler Giant Skeleton
Dart Goblin
Dart Goblin Bowler Giant Skeleton Bandit Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: