My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Executioner Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Executioner Princess Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Clone Night Witch
Giant Snowball
Goblin Gang Clone Witch Princess Night Witch
Zap
Goblin Gang Royal Giant Clone Witch Princess Night Witch
Barbarian Barrel
Goblin Gang Clone Witch Executioner Princess Night Witch
The Log
Goblin Gang Royal Giant Clone Witch Princess
Earthquake
Goblin Gang Clone Witch
Arrows
Goblin Gang Clone Witch Princess Night Witch
Royal Delivery
Goblin Gang Clone Witch Executioner Princess Night Witch
Fireball
Goblin Gang Clone Witch Executioner Princess Night Witch
Poison
Goblin Gang Clone Witch Executioner Princess Night Witch
Lightning
Witch Executioner Night Witch
Rocket
Witch Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Executioner Princess Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Clone Princess Night Witch Witch Executioner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Clone Princess Night Witch

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Clone Princess
Royal Giant
Goblin Gang Witch Executioner Princess Night Witch
Clone
Night Witch Goblin Gang Witch
Witch
Royal Giant Clone Mega Knight
Executioner
Royal Giant Mega Knight
Princess
Goblin Gang Royal Giant Mega Knight
Night Witch
Clone Royal Giant Mega Knight
Mega Knight
Witch Executioner Princess Night Witch

Defense Synergies 0 5

Goblin Gang
Princess
Royal Giant
Clone
Witch
Mega Knight
Executioner
Mega Knight
Princess
Goblin Gang Mega Knight
Night Witch
Mega Knight
Mega Knight
Witch Executioner Princess Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Goblin Gang Witch Executioner Night Witch Mega Knight
Goblin Gang Witch Mega Knight Executioner Night Witch
Witch Night Witch Goblin Gang Mega Knight
Princess Mega Knight
Goblin Gang Executioner Night Witch Mega Knight
Goblin Gang Witch Executioner Princess Night Witch
Mega Knight
Witch Goblin Gang Princess Night Witch
Goblin Gang Night Witch Mega Knight
Goblin Gang Witch Executioner Princess Night Witch Mega Knight
Executioner Goblin Gang Witch Princess Night Witch
Night Witch Mega Knight Goblin Gang Witch
Executioner Mega Knight Goblin Gang Witch Princess Night Witch
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Goblin Gang Witch Executioner Night Witch
Mega Knight Goblin Gang Witch Executioner Night Witch
Witch Executioner Princess Mega Knight
Goblin Gang Mega Knight Witch Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch
Goblin Gang Executioner Mega Knight
Goblin Gang Mega Knight Witch
Goblin Gang Mega Knight Night Witch
Goblin Gang Witch Executioner Night Witch Mega Knight
Executioner Goblin Gang Witch Princess
Goblin Gang Witch Night Witch
Mega Knight
Mega Knight Witch
Witch Goblin Gang
Mega Knight Witch
Mega Knight
Mega Knight Goblin Gang Witch Executioner Night Witch
Witch Executioner Princess Mega Knight
Goblin Gang Witch Executioner Night Witch
Executioner Mega Knight Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Executioner Princess
Executioner Mega Knight
Executioner Witch Princess
Witch Executioner Princess
Executioner Princess
Goblin Gang Night Witch
Princess
Executioner Princess
Executioner Princess
Princess
Princess
Witch Executioner Princess
Executioner Princess Mega Knight
Night Witch
Executioner Princess Mega Knight
Witch Princess Mega Knight
Night Witch Mega Knight
Princess
Witch Executioner Princess Mega Knight
Witch
Witch Executioner Princess
Witch Princess Mega Knight
Witch Executioner Princess Night Witch
Witch
Night Witch
Night Witch Mega Knight
Princess
Mega Knight
Princess
Goblin Gang Witch Princess Night Witch
Witch Executioner Princess
Goblin Gang Executioner Princess Mega Knight
Executioner Princess
Executioner Mega Knight
Goblin Gang Witch Princess
Witch Executioner Princess
Witch Executioner Princess Mega Knight

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