My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Wizard Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Miner Night Witch
Giant Snowball
Skeleton Army Miner Night Witch
Zap
Royal Giant Skeleton Army Night Witch
Barbarian Barrel
Skeleton Army Ice Wizard Magic Archer Night Witch
The Log
Royal Giant Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Skeleton Army Miner Ice Wizard Magic Archer Night Witch
Fireball
Skeleton Army Ice Wizard Magic Archer Night Witch
Poison
Skeleton Army Ice Wizard Magic Archer Night Witch
Lightning
Ice Wizard Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Miner Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Skeleton Army Miner Ice Wizard Magic Archer Night Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Earthquake Skeleton Army Miner

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Earthquake Miner Night Witch
Royal Giant
Arrows Earthquake Miner Ice Wizard Magic Archer Night Witch
Earthquake
Royal Giant Arrows
Skeleton Army
Miner
Royal Giant Arrows Magic Archer
Ice Wizard
Royal Giant
Magic Archer
Royal Giant Miner
Night Witch
Arrows Royal Giant

Defense Synergies 0 6

Arrows
Ice Wizard
Royal Giant
Earthquake
Ice Wizard
Skeleton Army
Ice Wizard Magic Archer
Miner
Ice Wizard
Arrows Earthquake Skeleton Army Night Witch
Magic Archer
Skeleton Army Night Witch
Night Witch
Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Magic Archer
Skeleton Army Ice Wizard Night Witch
Skeleton Army Ice Wizard Night Witch
Skeleton Army Night Witch Ice Wizard
Arrows Earthquake Skeleton Army
Arrows Skeleton Army Earthquake Ice Wizard Magic Archer Night Witch
Arrows Ice Wizard Magic Archer Night Witch
Earthquake Arrows Magic Archer
Skeleton Army Ice Wizard Night Witch
Skeleton Army Miner Ice Wizard Night Witch
Skeleton Army Ice Wizard Arrows Earthquake Magic Archer Night Witch
Arrows Ice Wizard Magic Archer Night Witch
Skeleton Army Night Witch Earthquake Ice Wizard
Skeleton Army Arrows Earthquake Magic Archer Night Witch
Skeleton Army
Skeleton Army
Arrows Skeleton Army Night Witch
Arrows Skeleton Army Ice Wizard Magic Archer Night Witch
Arrows Earthquake Ice Wizard Magic Archer
Skeleton Army Arrows Earthquake Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows Miner Magic Archer
Skeleton Army
Skeleton Army Night Witch
Skeleton Army Night Witch
Arrows Ice Wizard Magic Archer
Skeleton Army Ice Wizard Night Witch
Skeleton Army
Skeleton Army Magic Archer
Skeleton Army
Skeleton Army Arrows
Skeleton Army Night Witch
Skeleton Army Magic Archer
Skeleton Army Magic Archer Night Witch
Arrows Earthquake Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Arrows
Arrows Miner Ice Wizard Magic Archer
Earthquake Arrows Miner Magic Archer
Earthquake Arrows
Arrows Earthquake Magic Archer
Arrows Ice Wizard Magic Archer
Arrows Earthquake Magic Archer
Arrows Earthquake Ice Wizard Magic Archer
Arrows Miner
Night Witch
Miner Arrows Earthquake Magic Archer
Arrows Magic Archer
Earthquake Miner Magic Archer
Earthquake Arrows Magic Archer
Earthquake Arrows Magic Archer
Earthquake Arrows Magic Archer
Earthquake Magic Archer Arrows
Arrows Earthquake
Night Witch
Arrows Earthquake Magic Archer
Arrows Earthquake Miner Magic Archer
Earthquake Magic Archer Night Witch
Arrows
Earthquake Arrows
Arrows Earthquake Ice Wizard Magic Archer
Arrows Miner Earthquake Ice Wizard Magic Archer
Arrows Miner Magic Archer
Miner Arrows Magic Archer
Arrows Ice Wizard Magic Archer Night Witch
Night Witch
Arrows Earthquake Miner Magic Archer Night Witch
Arrows Magic Archer
Arrows Earthquake Magic Archer
Earthquake Skeleton Army Magic Archer Night Witch
Arrows Ice Wizard Magic Archer
Arrows
Miner Magic Archer
Arrows Earthquake Magic Archer
Arrows
Magic Archer
Magic Archer
Miner Magic Archer

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