My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion Furnace Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Barbarians Mega Minion Furnace
Zap
Archers Royal Giant Furnace
Barbarian Barrel
Archers Barbarians Furnace
The Log
Archers Barbarians Royal Giant Furnace
Earthquake
Archers Barbarians Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Barbarians Mega Minion Bowler
Fireball
Archers Barbarians Mega Minion Furnace Bowler
Poison
Archers Barbarians Mega Minion Furnace
Lightning
Mega Minion Furnace Bowler
Rocket
Barbarians Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mega Minion Fireball Furnace Barbarians Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Mega Minion Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant Bowler
Arrows
Royal Giant Fireball Archers Mega Minion Bowler
Barbarians
Royal Giant
Arrows Fireball Furnace Archers Mega Minion Bowler
Mega Minion
Arrows Royal Giant Fireball Furnace Bowler
Fireball
Arrows Royal Giant Mega Minion
Furnace
Royal Giant Mega Minion Bowler
Bowler
Archers Arrows Royal Giant Mega Minion Furnace

Defense Synergies 0 11

Archers
Mega Minion Furnace Bowler
Arrows
Barbarians Mega Minion Fireball Furnace Bowler
Barbarians
Arrows Furnace
Royal Giant
Mega Minion
Archers Arrows Furnace
Fireball
Arrows
Furnace
Archers Arrows Barbarians Mega Minion Bowler
Bowler
Archers Arrows Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Fireball
Barbarians Mega Minion Furnace
Barbarians Furnace Bowler Archers Mega Minion
Barbarians Mega Minion Furnace Bowler
Arrows Barbarians Fireball Bowler
Arrows Fireball Bowler Archers Mega Minion Furnace
Mega Minion Furnace Archers Arrows Fireball
Bowler Arrows Barbarians Fireball
Barbarians Furnace
Archers Barbarians Bowler
Archers Barbarians Arrows Mega Minion Fireball Furnace Bowler
Arrows Mega Minion Archers Fireball Furnace
Barbarians Furnace Bowler Fireball
Fireball Bowler Arrows Barbarians Mega Minion Furnace
Barbarians Furnace
Barbarians Fireball Furnace Bowler
Barbarians Arrows Fireball Furnace Bowler
Arrows Fireball Archers Barbarians Mega Minion Furnace Bowler
Arrows Furnace Archers Barbarians Mega Minion Fireball Bowler
Barbarians
Bowler Archers Arrows Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball Furnace Bowler
Fireball Archers Arrows Mega Minion Bowler
Barbarians Furnace Bowler
Bowler Barbarians Fireball
Barbarians Bowler
Arrows Fireball Furnace Archers
Archers Barbarians Mega Minion Fireball Furnace Bowler
Barbarians
Barbarians Mega Minion Fireball
Barbarians Mega Minion
Barbarians Mega Minion Bowler
Arrows Barbarians Fireball Bowler
Barbarians Bowler Fireball
Archers Barbarians Fireball Furnace Bowler
Barbarians Archers Mega Minion Fireball Furnace Bowler
Arrows Bowler Archers Barbarians Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Bowler
Arrows Fireball
Arrows Barbarians Fireball
Fireball Arrows Furnace Bowler
Arrows Fireball Mega Minion Furnace
Archers Arrows Furnace Bowler
Arrows Fireball Bowler
Arrows Fireball
Fireball Bowler
Arrows Fireball Bowler
Fireball Archers Arrows
Fireball Bowler
Arrows Fireball
Arrows Fireball Furnace
Arrows Fireball Furnace Bowler
Arrows Fireball Furnace Bowler
Arrows Fireball
Archers Arrows Mega Minion Fireball Bowler
Arrows Fireball Bowler
Fireball Bowler
Arrows Fireball
Bowler
Arrows Barbarians Fireball
Arrows Fireball Furnace Bowler
Mega Minion
Arrows Fireball Bowler
Fireball Arrows Bowler
Fireball Arrows
Archers Arrows Fireball Furnace
Mega Minion Fireball
Mega Minion Fireball Bowler
Arrows Fireball
Arrows Fireball
Arrows Fireball Bowler
Archers Barbarians Fireball
Fireball Archers Arrows Mega Minion
Arrows Fireball
Fireball Mega Minion Bowler
Arrows Fireball Bowler
Arrows Fireball
Mega Minion
Fireball Bowler
Fireball
Fireball Bowler

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