My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Elixir Collector Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Wall Breakers Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Skeleton Army Lava Hound
Giant Snowball
Spear Goblins Wall Breakers Skeleton Army Lava Hound
Zap
Spear Goblins Wall Breakers Skeleton Army Lava Hound
Barbarian Barrel
Spear Goblins Valkyrie Wall Breakers Skeleton Army
The Log
Spear Goblins Wall Breakers Skeleton Army
Earthquake
Spear Goblins Elixir Collector Skeleton Army
Arrows
Spear Goblins Wall Breakers Skeleton Army Lava Hound
Royal Delivery
Spear Goblins Valkyrie Wall Breakers Skeleton Army Lava Hound
Fireball
Elixir Collector Wall Breakers Skeleton Army Lava Hound
Poison
Spear Goblins Elixir Collector Skeleton Army Lava Hound
Lightning
Valkyrie Elixir Collector
Rocket
Valkyrie Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Elixir Collector Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Skeleton Army Tornado Fireball Valkyrie Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Skeleton Army Tornado

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Wall Breakers
Fireball
Tornado Lava Hound Wall Breakers
Valkyrie
Spear Goblins Wall Breakers Tornado
Elixir Collector
Wall Breakers
Spear Goblins Fireball Valkyrie
Skeleton Army
Lava Hound
Tornado
Fireball Valkyrie
Lava Hound
Fireball Skeleton Army

Defense Synergies 1 4

Spear Goblins
Valkyrie Skeleton Army
Fireball
Tornado Valkyrie
Valkyrie
Spear Goblins Fireball Tornado
Elixir Collector
Wall Breakers
Skeleton Army
Spear Goblins
Tornado
Fireball Valkyrie
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie
Skeleton Army Valkyrie
Skeleton Army Tornado Valkyrie
Skeleton Army Valkyrie
Fireball Valkyrie Skeleton Army Tornado
Fireball Skeleton Army Tornado Spear Goblins Valkyrie
Tornado Spear Goblins Fireball
Fireball Valkyrie
Skeleton Army Tornado
Skeleton Army Tornado Spear Goblins Valkyrie
Valkyrie Skeleton Army Spear Goblins Fireball Tornado
Spear Goblins Fireball Tornado
Skeleton Army Fireball Valkyrie
Fireball Valkyrie Skeleton Army Tornado
Skeleton Army
Skeleton Army Tornado Fireball
Fireball Valkyrie Skeleton Army Tornado
Fireball Spear Goblins Valkyrie Skeleton Army Tornado
Valkyrie Tornado Spear Goblins Fireball
Tornado
Valkyrie Skeleton Army Spear Goblins Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Spear Goblins Fireball
Fireball Valkyrie
Skeleton Army Spear Goblins Valkyrie
Valkyrie Skeleton Army Fireball Tornado
Valkyrie Skeleton Army
Fireball Tornado
Skeleton Army Spear Goblins Fireball Valkyrie
Valkyrie Skeleton Army
Spear Goblins Fireball Valkyrie Skeleton Army Tornado
Skeleton Army
Valkyrie
Skeleton Army Fireball Valkyrie Tornado
Skeleton Army Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Skeleton Army Spear Goblins Fireball Valkyrie Tornado
Valkyrie Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Spear Goblins Tornado
Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Valkyrie Tornado
Fireball Tornado
Fireball
Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball Tornado
Fireball
Fireball Valkyrie Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Valkyrie
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball
Fireball
Fireball
Fireball
Fireball
Spear Goblins Fireball Skeleton Army
Fireball Tornado
Fireball
Fireball Valkyrie
Fireball
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado

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