My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Cannon Hog Rider
Zap
Goblins Minions Cannon
Barbarian Barrel
Goblins Cannon
The Log
Goblins Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Hog Rider Elixir Collector
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Mini P.E.K.K.A Hog Rider
Fireball
Minions Cannon Hog Rider Elixir Collector
Poison
Minions Cannon Elixir Collector
Lightning
Cannon Mini P.E.K.K.A Elixir Collector
Rocket
Hog Rider Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Cannon Fireball Mini P.E.K.K.A Hog Rider Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Cannon

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Goblins Minions Mini P.E.K.K.A
Minions
Hog Rider Zap Mini P.E.K.K.A
Cannon
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Zap Minions Hog Rider
Hog Rider
Goblins Zap Minions Fireball Mini P.E.K.K.A
Elixir Collector

Defense Synergies 3 7

Goblins
Zap Cannon
Zap
Cannon Fireball Mini P.E.K.K.A Goblins Minions
Minions
Zap Cannon
Cannon
Zap Goblins Minions Fireball Mini P.E.K.K.A
Fireball
Zap Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Cannon Fireball
Hog Rider
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball
Mini P.E.K.K.A Goblins Zap Minions Cannon
Cannon Mini P.E.K.K.A Goblins Minions
Cannon Mini P.E.K.K.A Goblins Minions
Fireball Mini P.E.K.K.A
Fireball Goblins Zap Minions Cannon
Minions Zap Cannon Fireball
Zap Cannon Fireball
Cannon Mini P.E.K.K.A Goblins Minions
Goblins Cannon Mini P.E.K.K.A
Goblins Minions Zap Cannon Fireball
Minions Zap Fireball
Cannon Mini P.E.K.K.A Zap Minions Fireball
Fireball Goblins Zap Minions Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Zap Cannon Fireball Mini P.E.K.K.A
Goblins Minions Cannon Fireball Mini P.E.K.K.A
Cannon Fireball Goblins Zap Minions
Zap Minions Cannon Fireball
Mini P.E.K.K.A Cannon
Goblins Minions Cannon Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A
Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Cannon Mini P.E.K.K.A
Fireball Zap Minions
Mini P.E.K.K.A Goblins Minions Fireball
Mini P.E.K.K.A
Zap Goblins Minions Fireball Mini P.E.K.K.A
Cannon
Minions Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Cannon Fireball
Cannon Fireball
Goblins Zap Minions Fireball Mini P.E.K.K.A
Minions Zap Cannon Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Zap
Goblins Minions Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Minions Fireball
Fireball Zap
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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