My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

5 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Barbarian Hut Elixir Collector Giant Skeleton Goblin Giant X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Goblin Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Giant Skeleton Goblin Giant X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Giant Skeleton
Giant Snowball
Royal Recruits
Zap
Royal Giant Goblin Giant X-Bow
Barbarian Barrel
Royal Recruits Barbarian Hut Giant Skeleton X-Bow
The Log
Royal Giant Royal Recruits Barbarian Hut Giant Skeleton X-Bow
Earthquake
Barbarian Hut Elixir Collector X-Bow
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Giant Skeleton
Fireball
Barbarian Hut Elixir Collector X-Bow
Poison
Royal Recruits Barbarian Hut Elixir Collector X-Bow
Lightning
Barbarian Hut Elixir Collector X-Bow
Rocket
Barbarian Hut Elixir Collector X-Bow

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Collector Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Giant Barbarian Hut Elixir Collector Giant Skeleton Lightning Goblin Giant X-Bow Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

24 Royal Giant Barbarian Hut Elixir Collector Giant Skeleton

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Lightning Barbarian Hut Giant Skeleton
Royal Recruits
Barbarian Hut
Royal Giant Giant Skeleton X-Bow
Elixir Collector
Giant Skeleton
Royal Giant Barbarian Hut Lightning X-Bow
Lightning
Royal Giant Giant Skeleton Goblin Giant
Goblin Giant
Lightning
X-Bow
Barbarian Hut Giant Skeleton

Defense Synergies 0 1

Royal Giant
Royal Recruits
Barbarian Hut
X-Bow
Elixir Collector
Giant Skeleton
Lightning
Goblin Giant
X-Bow
Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Royal Recruits Goblin Giant X-Bow
Barbarian Hut Royal Recruits X-Bow
Barbarian Hut Royal Recruits Giant Skeleton Lightning
Royal Recruits Barbarian Hut
Lightning Royal Recruits Giant Skeleton X-Bow
X-Bow
Lightning Barbarian Hut X-Bow
Barbarian Hut Lightning Royal Recruits Giant Skeleton Goblin Giant X-Bow
Barbarian Hut Royal Recruits X-Bow
Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton Goblin Giant X-Bow
Barbarian Hut
Royal Recruits Barbarian Hut Giant Skeleton Lightning X-Bow
Barbarian Hut Royal Recruits X-Bow
Royal Recruits Barbarian Hut X-Bow
Barbarian Hut Royal Recruits Lightning X-Bow
Barbarian Hut Royal Recruits X-Bow
Royal Recruits Barbarian Hut X-Bow
Royal Recruits Barbarian Hut Giant Skeleton
Barbarian Hut Royal Recruits
Royal Recruits Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Hut Giant Skeleton X-Bow
Lightning X-Bow
Royal Recruits Giant Skeleton Barbarian Hut Lightning Goblin Giant
Royal Recruits Giant Skeleton Lightning Barbarian Hut Goblin Giant X-Bow
Royal Recruits Barbarian Hut Giant Skeleton Goblin Giant
Goblin Giant
Royal Recruits Barbarian Hut Giant Skeleton Lightning Goblin Giant
Giant Skeleton Royal Recruits Barbarian Hut Goblin Giant
Royal Recruits Giant Skeleton Lightning Barbarian Hut X-Bow
Royal Recruits Barbarian Hut Goblin Giant
Royal Recruits Giant Skeleton
Royal Recruits Lightning Giant Skeleton Goblin Giant
Royal Recruits Giant Skeleton Lightning Barbarian Hut Goblin Giant
Royal Recruits Barbarian Hut
Royal Recruits Barbarian Hut Giant Skeleton Lightning Goblin Giant X-Bow
Royal Recruits Barbarian Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Barbarian Hut Giant Skeleton X-Bow
X-Bow
Lightning Barbarian Hut Giant Skeleton Goblin Giant X-Bow
Lightning Royal Recruits Barbarian Hut Giant Skeleton
Goblin Giant
X-Bow Barbarian Hut Lightning
Lightning X-Bow
Lightning X-Bow
Lightning Royal Recruits X-Bow
Lightning
Lightning Barbarian Hut
Lightning X-Bow
Lightning Barbarian Hut X-Bow
Lightning X-Bow Barbarian Hut
Lightning Royal Recruits Barbarian Hut X-Bow
Lightning
Lightning
Lightning X-Bow
Lightning X-Bow
Lightning Giant Skeleton X-Bow
Lightning
Lightning X-Bow
Lightning Royal Recruits Barbarian Hut X-Bow
X-Bow Lightning
Lightning X-Bow
Lightning X-Bow
Lightning X-Bow
Lightning
Lightning
Lightning X-Bow
Lightning
Giant Skeleton
Lightning
Lightning Royal Recruits Barbarian Hut X-Bow
Lightning
Lightning
Lightning
Lightning Giant Skeleton
Royal Recruits
Royal Recruits Giant Skeleton Lightning
Lightning
Lightning Royal Recruits Giant Skeleton Goblin Giant X-Bow

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