My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Barbarian Barrel Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Royal Recruits Guards
Giant Snowball
Skeletons Royal Recruits Guards Princess
Zap
Skeletons Guards Princess
Barbarian Barrel
Skeletons Elite Barbarians Royal Recruits Guards Princess Royal Ghost
The Log
Skeletons Elite Barbarians Royal Recruits Guards Princess
Earthquake
Skeletons Guards
Arrows
Skeletons Royal Recruits Guards Princess
Royal Delivery
Skeletons Elite Barbarians Royal Recruits Guards Princess Royal Ghost
Fireball
Elite Barbarians Princess
Poison
Royal Recruits Guards Princess
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Guards Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Arrows Guards Princess Royal Ghost Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Arrows Guards

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians
Elite Barbarians
Arrows Barbarian Barrel Royal Ghost
Royal Recruits
Barbarian Barrel Princess Royal Ghost
Barbarian Barrel
Elite Barbarians Royal Recruits
Guards
Princess
Royal Recruits Royal Ghost
Royal Ghost
Elite Barbarians Royal Recruits Princess

Defense Synergies 0 10

Skeletons
Elite Barbarians Barbarian Barrel Princess Royal Ghost
Arrows
Barbarian Barrel
Elite Barbarians
Skeletons
Royal Recruits
Princess
Barbarian Barrel
Skeletons Arrows Guards Princess
Guards
Barbarian Barrel Princess
Princess
Skeletons Royal Recruits Barbarian Barrel Guards Royal Ghost
Royal Ghost
Skeletons Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Barbarian Barrel
Elite Barbarians Skeletons Royal Recruits
Skeletons Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Skeletons Guards
Arrows Elite Barbarians Royal Recruits Barbarian Barrel Princess
Arrows Barbarian Barrel Skeletons Guards Royal Ghost
Arrows Princess
Arrows Royal Recruits Barbarian Barrel
Skeletons Elite Barbarians Royal Recruits Princess
Elite Barbarians Guards Skeletons Royal Recruits Barbarian Barrel Royal Ghost
Guards Skeletons Arrows Royal Recruits Barbarian Barrel Princess Royal Ghost
Arrows Princess
Royal Recruits Skeletons Elite Barbarians Guards
Arrows Royal Recruits Barbarian Barrel Guards Princess Royal Ghost
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits
Skeletons Arrows Elite Barbarians Royal Recruits
Arrows Elite Barbarians Royal Recruits Barbarian Barrel Guards Royal Ghost
Arrows Barbarian Barrel Royal Recruits Guards Princess Royal Ghost
Elite Barbarians Royal Recruits
Royal Recruits Royal Ghost Arrows Elite Barbarians Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Skeletons Elite Barbarians Barbarian Barrel Royal Ghost
Arrows Elite Barbarians Barbarian Barrel Royal Ghost
Royal Recruits Guards Skeletons Elite Barbarians
Royal Recruits Guards Elite Barbarians Barbarian Barrel
Royal Recruits Skeletons Elite Barbarians Guards
Arrows Skeletons Princess
Royal Recruits Guards Skeletons Elite Barbarians
Elite Barbarians Royal Recruits
Royal Recruits Skeletons Elite Barbarians Barbarian Barrel
Royal Recruits Skeletons Guards
Elite Barbarians Royal Recruits Guards
Royal Recruits Arrows Elite Barbarians Guards
Elite Barbarians Royal Recruits Skeletons Guards
Royal Recruits Princess
Elite Barbarians Royal Recruits Guards Skeletons Barbarian Barrel
Arrows Elite Barbarians Royal Recruits Barbarian Barrel Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Royal Recruits Barbarian Barrel Guards Royal Ghost
Arrows Barbarian Barrel Princess Royal Ghost
Arrows Barbarian Barrel
Arrows Royal Recruits Barbarian Barrel Guards
Arrows Barbarian Barrel
Arrows Princess
Arrows Princess
Arrows Barbarian Barrel Princess
Arrows
Elite Barbarians Guards
Arrows Royal Recruits Barbarian Barrel Princess
Arrows Princess
Elite Barbarians Barbarian Barrel Princess
Arrows Barbarian Barrel Princess
Princess Arrows Elite Barbarians Barbarian Barrel
Arrows Barbarian Barrel Princess
Arrows Royal Recruits Barbarian Barrel Princess
Arrows Barbarian Barrel
Arrows Barbarian Barrel Princess
Arrows Barbarian Barrel Princess
Arrows Princess
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel Princess
Arrows Barbarian Barrel Princess Royal Ghost
Arrows Princess
Arrows Barbarian Barrel
Elite Barbarians Arrows Princess
Guards
Elite Barbarians
Arrows
Arrows Princess
Arrows Princess
Royal Recruits Barbarian Barrel Guards Princess
Arrows Princess
Arrows Barbarian Barrel
Princess
Arrows Princess
Arrows
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Guards Princess
Princess
Royal Recruits Barbarian Barrel Princess Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: