My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Zappies Electro Dragon The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Lumberjack Ram Rider Graveyard Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard Fisherman Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Fisherman
Giant Snowball
Clone Princess Fisherman
Zap
Clone Princess Fisherman
Barbarian Barrel
Clone Princess Ice Wizard Electro Wizard
The Log
Clone Princess Fisherman
Earthquake
Clone
Arrows
Clone Princess
Royal Delivery
Clone Princess Ice Wizard Fisherman Electro Wizard
Fireball
Clone Princess Ice Wizard Fisherman Electro Wizard
Poison
Clone Princess Ice Wizard Fisherman Electro Wizard
Lightning
Ice Wizard Fisherman Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Princess Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Clone Princess Ice Wizard Fisherman Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Clone Princess

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Electro Wizard Princess Ice Wizard Fisherman Mega Knight
Mirror
Zap Princess
Clone
Electro Wizard
Princess
Zap Mirror Mega Knight
Ice Wizard
Zap Fisherman
Fisherman
Zap Ice Wizard Mega Knight
Electro Wizard
Zap Clone Mega Knight
Mega Knight
Zap Princess Fisherman Electro Wizard

Defense Synergies 3 13

Zap
Mirror Electro Wizard Mega Knight Princess Ice Wizard Fisherman
Mirror
Zap Princess Ice Wizard Electro Wizard Mega Knight
Clone
Princess
Zap Mirror Ice Wizard Mega Knight
Ice Wizard
Zap Mirror Princess Fisherman Mega Knight
Fisherman
Zap Ice Wizard Mega Knight
Electro Wizard
Zap Mirror Mega Knight
Mega Knight
Zap Mirror Princess Ice Wizard Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Zap Ice Wizard Fisherman Electro Wizard Mega Knight
Fisherman Mega Knight Ice Wizard Electro Wizard
Ice Wizard Fisherman Electro Wizard Mega Knight
Princess Mega Knight
Zap Ice Wizard Electro Wizard Mega Knight
Electro Wizard Zap Princess Ice Wizard
Zap Electro Wizard Mega Knight
Princess Ice Wizard Fisherman
Ice Wizard Fisherman Electro Wizard Mega Knight
Ice Wizard Electro Wizard Zap Princess Fisherman Mega Knight
Zap Princess Ice Wizard Electro Wizard
Mega Knight Zap Ice Wizard Electro Wizard
Mega Knight Zap Princess Electro Wizard
Electro Wizard Mega Knight
Zap Fisherman Electro Wizard Mega Knight
Mega Knight Fisherman Electro Wizard
Mega Knight Zap Ice Wizard Fisherman Electro Wizard
Zap Princess Ice Wizard Fisherman Electro Wizard Mega Knight
Fisherman Electro Wizard
Mega Knight Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fisherman Electro Wizard
Electro Wizard Zap Fisherman Mega Knight
Mega Knight Zap Fisherman Electro Wizard
Mega Knight Zap Fisherman Electro Wizard
Fisherman Mega Knight
Zap Princess Ice Wizard Electro Wizard
Ice Wizard Electro Wizard
Mega Knight Fisherman
Zap Electro Wizard Mega Knight
Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight
Princess Mega Knight
Electro Wizard Zap Fisherman
Mega Knight Zap Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Ice Wizard Fisherman Electro Wizard
Zap Mega Knight
Zap Princess Ice Wizard
Princess
Zap Princess Ice Wizard
Zap Fisherman
Fisherman Electro Wizard
Zap Princess Fisherman Electro Wizard
Zap Princess
Princess Fisherman
Princess Fisherman
Princess Zap Fisherman
Zap Princess
Princess Mega Knight
Fisherman
Zap Princess Fisherman Electro Wizard Mega Knight
Zap Princess Mega Knight
Mega Knight
Princess
Fisherman
Zap
Zap Princess Ice Wizard Mega Knight
Fisherman
Zap Princess Ice Wizard Fisherman Electro Wizard
Zap Princess Fisherman Mega Knight
Zap Fisherman
Zap Princess Ice Wizard Electro Wizard
Zap Electro Wizard
Zap Mega Knight
Zap Princess Electro Wizard
Mega Knight
Princess
Zap Electro Wizard Princess
Zap Princess Ice Wizard Electro Wizard
Princess Electro Wizard Mega Knight
Zap Princess
Zap
Mega Knight
Zap Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Electro Wizard Mega Knight

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