My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Balloon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Balloon Lumberjack
Zap
Bomber Balloon
Barbarian Barrel
Bomber Wizard Lumberjack
The Log
Bomber Lumberjack
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Wizard Balloon Lumberjack
Fireball
Bomber Wizard Balloon Lumberjack
Poison
Bomber Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Freeze Poison Lumberjack Wizard Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Rage Freeze Poison

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Lumberjack
Wizard
Rage Balloon Golem Lumberjack
Rage
Balloon Wizard
Freeze
Balloon Poison
Poison
Golem Freeze Balloon
Balloon
Rage Freeze Lumberjack Wizard Poison Golem
Golem
Bomber Poison Wizard Balloon Lumberjack
Lumberjack
Balloon Bomber Wizard Golem

Defense Synergies 0 3

Bomber
Wizard
Freeze Lumberjack
Rage
Freeze
Wizard Lumberjack
Poison
Balloon
Golem
Lumberjack
Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Lumberjack Bomber
Lumberjack Bomber Freeze
Lumberjack Bomber
Bomber Poison Lumberjack
Freeze Bomber Lumberjack
Wizard Freeze Poison
Poison
Lumberjack
Bomber Lumberjack
Poison Bomber Wizard Freeze Lumberjack
Wizard Poison
Lumberjack Bomber Wizard Freeze
Bomber Wizard Freeze Poison Lumberjack
Lumberjack
Freeze Lumberjack
Wizard Bomber Poison Lumberjack
Bomber Wizard Lumberjack
Wizard Freeze Poison Bomber Lumberjack
Lumberjack
Bomber Wizard Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Poison Bomber Wizard Lumberjack
Lumberjack
Lumberjack
Lumberjack
Wizard Poison Freeze
Lumberjack
Lumberjack
Freeze Poison
Lumberjack
Poison
Wizard Lumberjack
Wizard Bomber
Bomber Freeze Poison Lumberjack
Poison Bomber Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze
Poison
Poison
Freeze Poison
Bomber Wizard Poison
Wizard Poison Freeze
Bomber Wizard Poison
Poison Wizard Freeze
Poison Wizard
Poison Lumberjack
Poison Wizard
Poison Wizard
Poison
Freeze Poison
Poison
Bomber Wizard Poison
Wizard Poison
Freeze Poison
Bomber
Bomber Wizard Poison
Bomber Wizard Poison
Poison
Wizard Poison
Poison
Freeze Poison Bomber Wizard
Poison Wizard
Wizard Poison
Poison
Poison Wizard
Wizard Freeze Poison
Poison Bomber Wizard
Freeze Poison
Wizard Poison
Freeze
Poison Wizard
Freeze
Poison Wizard Lumberjack
Bomber Wizard Poison
Poison
Freeze Poison
Poison
Poison Freeze

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