My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Dart Goblin Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Dark Prince Bowler P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Dark Prince P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Dark Prince
Giant Snowball
Mega Minion Dart Goblin Battle Ram Skeleton Army Princess
Zap
Dart Goblin Battle Ram Skeleton Army Dark Prince Princess
Barbarian Barrel
Dart Goblin Battle Ram Skeleton Army Dark Prince Princess
The Log
Dart Goblin Battle Ram Skeleton Army Dark Prince Princess
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army Princess
Royal Delivery
Mega Minion Dart Goblin Battle Ram Skeleton Army Dark Prince Bowler P.E.K.K.A Princess
Fireball
Mega Minion Dart Goblin Battle Ram Skeleton Army Bowler Princess
Poison
Mega Minion Dart Goblin Skeleton Army Princess
Lightning
Mega Minion Battle Ram Dark Prince Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Skeleton Army Dark Prince Bowler P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Dart Goblin Skeleton Army Princess Battle Ram Dark Prince Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mega Minion Dart Goblin Skeleton Army Princess

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Bowler
Dart Goblin
Battle Ram Dark Prince Bowler P.E.K.K.A Princess
Battle Ram
Dart Goblin P.E.K.K.A Princess
Skeleton Army
Dark Prince
Dart Goblin Princess
Bowler
Mega Minion Dart Goblin Princess
P.E.K.K.A
Dart Goblin Battle Ram Princess
Princess
Dart Goblin Battle Ram Dark Prince Bowler P.E.K.K.A

Defense Synergies 0 13

Mega Minion
Dart Goblin Skeleton Army Dark Prince Princess
Dart Goblin
Mega Minion Skeleton Army Dark Prince Bowler P.E.K.K.A Princess
Battle Ram
Skeleton Army
Mega Minion Dart Goblin Princess
Dark Prince
Mega Minion Dart Goblin Bowler Princess
Bowler
Dart Goblin Dark Prince
P.E.K.K.A
Dart Goblin Princess
Princess
Mega Minion Dart Goblin Skeleton Army Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Dart Goblin
Skeleton Army P.E.K.K.A Mega Minion Dart Goblin Dark Prince
Skeleton Army Bowler P.E.K.K.A Mega Minion Dart Goblin Dark Prince
Skeleton Army P.E.K.K.A Mega Minion Dart Goblin Dark Prince Bowler
Skeleton Army Dark Prince Bowler P.E.K.K.A Princess
Skeleton Army Bowler Mega Minion Dart Goblin Dark Prince
Mega Minion Dart Goblin Princess
Bowler Dart Goblin P.E.K.K.A
P.E.K.K.A Skeleton Army Princess
Skeleton Army Dart Goblin Dark Prince Bowler
Dart Goblin Skeleton Army Mega Minion Dark Prince Bowler Princess
Mega Minion Dart Goblin Princess
Skeleton Army Bowler P.E.K.K.A Dark Prince
Skeleton Army Bowler Mega Minion Dart Goblin Dark Prince P.E.K.K.A Princess
Skeleton Army P.E.K.K.A
Skeleton Army Bowler P.E.K.K.A
Skeleton Army Dark Prince Bowler P.E.K.K.A
Mega Minion Dart Goblin Skeleton Army Dark Prince Bowler
Mega Minion Dart Goblin Dark Prince Bowler Princess
P.E.K.K.A Dart Goblin
Skeleton Army Dark Prince Bowler Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Bowler P.E.K.K.A
Mega Minion Bowler
Skeleton Army P.E.K.K.A Dark Prince Bowler
Skeleton Army Dark Prince Bowler P.E.K.K.A
P.E.K.K.A Skeleton Army Dark Prince Bowler
Dart Goblin Princess
Skeleton Army Dark Prince P.E.K.K.A Mega Minion Dart Goblin Bowler
P.E.K.K.A Skeleton Army Dark Prince
P.E.K.K.A Mega Minion Skeleton Army Dark Prince
P.E.K.K.A Mega Minion Dart Goblin Skeleton Army
P.E.K.K.A Mega Minion Dart Goblin Dark Prince Bowler
Skeleton Army P.E.K.K.A Dark Prince Bowler
Skeleton Army Dark Prince Bowler P.E.K.K.A
Dart Goblin Skeleton Army Bowler Princess
Skeleton Army Mega Minion Dart Goblin Dark Prince Bowler P.E.K.K.A
Bowler Mega Minion Dart Goblin Dark Prince P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin
Dart Goblin Bowler Princess
Dart Goblin
Dart Goblin Dark Prince
Dark Prince Bowler
Mega Minion Dart Goblin Princess
Dart Goblin Bowler Princess
Dart Goblin Bowler Princess
Dart Goblin
Bowler
Dart Goblin Dark Prince Bowler Princess
Dart Goblin Princess
Dart Goblin Bowler Princess
Dart Goblin Princess
Princess Dart Goblin
Dart Goblin Bowler Princess
Dart Goblin Bowler Princess
Mega Minion Dart Goblin Dark Prince Bowler Princess
Dart Goblin Bowler Princess
Bowler
Princess
Bowler
Dark Prince Bowler Princess
Mega Minion
Dart Goblin Bowler Princess
Bowler Princess
Dart Goblin
Dart Goblin Princess
Mega Minion Dart Goblin
Mega Minion Bowler
Dart Goblin
Princess
P.E.K.K.A
Bowler Princess
Dart Goblin Skeleton Army Dark Prince Princess
Mega Minion Dart Goblin Princess
Mega Minion Dart Goblin Dark Prince Bowler Princess
Dart Goblin Bowler Princess
Mega Minion Dart Goblin Dark Prince P.E.K.K.A
Dart Goblin Bowler Princess
Dart Goblin Princess
Dart Goblin Dark Prince Bowler Princess

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