My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Fisherman
Giant Snowball
Goblin Gang Hog Rider Baby Dragon Fisherman
Zap
Goblin Gang Fisherman
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang Hog Rider Fisherman
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Baby Dragon P.E.K.K.A Fisherman Electro Wizard
Fireball
Goblin Gang Hog Rider Baby Dragon Fisherman Electro Wizard
Poison
Goblin Gang Fisherman Electro Wizard
Lightning
Baby Dragon Fisherman Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Fisherman Hog Rider Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Fisherman

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Baby Dragon P.E.K.K.A
Hog Rider
Arrows Goblin Gang The Log Baby Dragon Electro Wizard
Baby Dragon
Goblin Gang Hog Rider P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Goblin Gang Baby Dragon The Log Fisherman
The Log
Hog Rider P.E.K.K.A Fisherman
Fisherman
Baby Dragon P.E.K.K.A The Log
Electro Wizard
P.E.K.K.A Hog Rider Baby Dragon

Defense Synergies 1 11

Arrows
P.E.K.K.A
Goblin Gang
P.E.K.K.A The Log Fisherman Electro Wizard
Hog Rider
Baby Dragon
P.E.K.K.A The Log
P.E.K.K.A
The Log Arrows Goblin Gang Baby Dragon Fisherman Electro Wizard
The Log
P.E.K.K.A Goblin Gang Baby Dragon Fisherman Electro Wizard
Fisherman
Goblin Gang P.E.K.K.A The Log
Electro Wizard
Goblin Gang P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
P.E.K.K.A Goblin Gang The Log Fisherman Electro Wizard
Goblin Gang P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A Goblin Gang Fisherman Electro Wizard
Arrows P.E.K.K.A The Log
Arrows Goblin Gang The Log Baby Dragon Electro Wizard
Electro Wizard Arrows Goblin Gang Baby Dragon
Arrows Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Fisherman
Goblin Gang Fisherman Electro Wizard
Goblin Gang Electro Wizard Arrows Baby Dragon The Log Fisherman
Arrows Goblin Gang Baby Dragon Electro Wizard
P.E.K.K.A Goblin Gang The Log Electro Wizard
Arrows Goblin Gang Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A The Log Fisherman Electro Wizard
Arrows Goblin Gang P.E.K.K.A Fisherman Electro Wizard
Arrows Goblin Gang Baby Dragon The Log Fisherman Electro Wizard
Arrows Baby Dragon The Log Fisherman Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Goblin Gang Arrows Baby Dragon P.E.K.K.A The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Arrows Goblin Gang Baby Dragon The Log Fisherman
Goblin Gang P.E.K.K.A The Log Fisherman Electro Wizard
Goblin Gang P.E.K.K.A The Log Fisherman Electro Wizard
P.E.K.K.A Goblin Gang Fisherman
Arrows Goblin Gang Baby Dragon Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Fisherman
P.E.K.K.A Electro Wizard Baby Dragon The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Goblin Gang
Baby Dragon
Goblin Gang Electro Wizard Baby Dragon P.E.K.K.A The Log Fisherman
Arrows Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Fisherman Electro Wizard
Arrows Baby Dragon The Log
Arrows The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Fisherman
Goblin Gang Fisherman Electro Wizard
Arrows The Log Fisherman Electro Wizard
Arrows Baby Dragon
Baby Dragon The Log Fisherman
Arrows Baby Dragon Fisherman
Arrows Baby Dragon The Log Fisherman
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Fisherman
Arrows Baby Dragon The Log Fisherman Electro Wizard
Arrows Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log Fisherman
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Fisherman
Arrows The Log Baby Dragon Fisherman Electro Wizard
Arrows Baby Dragon The Log Fisherman
Arrows Baby Dragon The Log Fisherman
Arrows Baby Dragon Electro Wizard
Electro Wizard
Arrows The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Goblin Gang
Arrows Baby Dragon Electro Wizard
Arrows The Log
Goblin Gang Baby Dragon Electro Wizard
Arrows The Log Baby Dragon
Arrows
P.E.K.K.A
Goblin Gang Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard

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