My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Musketeer P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Cannon Musketeer Princess
Zap
Bats Archers Cannon Princess
Barbarian Barrel
Archers Cannon Musketeer Princess
The Log
Archers Cannon Musketeer Princess
Earthquake
Archers Cannon
Arrows
Bats Archers Princess
Royal Delivery
Bats Archers Musketeer P.E.K.K.A Princess
Fireball
Archers Cannon Musketeer Princess
Poison
Bats Archers Cannon Musketeer Princess
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Cannon Princess Musketeer Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A
Archers
Arrows P.E.K.K.A
Arrows
P.E.K.K.A Archers
Cannon
Musketeer
P.E.K.K.A
Rocket
P.E.K.K.A
Arrows Bats Archers Musketeer Princess
Princess
P.E.K.K.A

Defense Synergies 1 11

Bats
Cannon Musketeer P.E.K.K.A
Archers
Cannon P.E.K.K.A
Arrows
Cannon P.E.K.K.A
Cannon
Musketeer Bats Archers Arrows Rocket Princess
Musketeer
Cannon Bats P.E.K.K.A
Rocket
Cannon
P.E.K.K.A
Bats Archers Arrows Musketeer Princess
Princess
Cannon P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Musketeer
P.E.K.K.A Bats Cannon Musketeer
Cannon Rocket P.E.K.K.A Bats Archers Musketeer
Cannon P.E.K.K.A Bats Musketeer
Arrows Rocket P.E.K.K.A Princess
Arrows Bats Archers Cannon Musketeer
Bats Musketeer Rocket Archers Arrows Cannon Princess
Rocket Arrows Cannon Musketeer P.E.K.K.A
Cannon P.E.K.K.A Musketeer Princess
Archers Cannon Musketeer
Bats Archers Arrows Cannon Musketeer Princess
Arrows Musketeer Bats Archers Princess
Cannon P.E.K.K.A Bats Musketeer Rocket
Rocket Bats Arrows Cannon P.E.K.K.A Princess
P.E.K.K.A Cannon
Rocket Cannon P.E.K.K.A
Bats Arrows Cannon Musketeer P.E.K.K.A
Arrows Cannon Bats Archers Musketeer
Arrows Bats Archers Cannon Musketeer Princess
P.E.K.K.A Cannon Musketeer
Bats Archers Arrows Cannon Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A
Archers Arrows Musketeer Rocket
P.E.K.K.A Bats Musketeer Rocket
Rocket P.E.K.K.A Bats Musketeer
P.E.K.K.A Cannon Musketeer
Arrows Rocket Bats Archers Musketeer Princess
Rocket P.E.K.K.A Bats Archers Musketeer
P.E.K.K.A
Rocket P.E.K.K.A Bats
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Bats Musketeer
Rocket P.E.K.K.A Arrows
Rocket P.E.K.K.A Cannon
Archers Cannon Musketeer Princess
Bats Archers Musketeer Rocket P.E.K.K.A
Bats Arrows Archers Cannon Musketeer P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Musketeer Rocket
Arrows Musketeer Princess
Rocket Arrows
Arrows Musketeer Rocket
Rocket Arrows
Arrows Bats Musketeer Rocket Princess
Archers Arrows Musketeer Princess
Arrows Princess
Arrows
Rocket Bats Musketeer
Rocket Arrows Musketeer Princess
Archers Arrows Musketeer Rocket Princess
Rocket Musketeer Princess
Arrows Musketeer Rocket Princess
Princess Arrows Musketeer
Rocket Arrows Musketeer Princess
Arrows Musketeer Rocket Princess
Arrows Rocket
Bats Rocket
Rocket Archers Arrows Musketeer Princess
Rocket Arrows Princess
Rocket Musketeer
Rocket Arrows Princess
Rocket Musketeer
Rocket Arrows Musketeer
Arrows Princess
Arrows Musketeer Princess
Arrows Musketeer Princess
Rocket Arrows Musketeer
Bats Archers Arrows Musketeer Princess
Rocket Bats Musketeer
Arrows Musketeer Rocket
Rocket Arrows Princess
P.E.K.K.A
Rocket Arrows Princess
Bats Archers Musketeer Rocket Princess
Rocket Archers Arrows Musketeer Princess
Arrows
Musketeer Rocket Princess
Arrows Musketeer Princess
Rocket Arrows
Musketeer P.E.K.K.A
Bats Musketeer Rocket Princess
Bats Musketeer Rocket Princess
Musketeer Rocket Princess

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