My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Elixir Collector Dark Prince Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Miner
Giant Snowball
Musketeer Guards Witch Miner
Zap
Guards Dark Prince Witch
Barbarian Barrel
Musketeer Guards Dark Prince Witch
The Log
Musketeer Guards Dark Prince Witch
Earthquake
Elixir Collector Guards Witch
Arrows
Guards Witch
Royal Delivery
Musketeer Guards Dark Prince Witch Miner
Fireball
Musketeer Elixir Collector Witch
Poison
Musketeer Elixir Collector Guards Witch
Lightning
Musketeer Elixir Collector Dark Prince Witch
Rocket
Musketeer Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Guards Dark Prince Poison Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Miner Musketeer Dark Prince Poison Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Miner Musketeer Dark Prince

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Dark Prince Golem Miner
Elixir Collector
Guards
Miner
Dark Prince
Musketeer Poison Witch Golem Miner
Poison
Golem Miner Dark Prince
Witch
Dark Prince Golem Miner
Golem
Poison Musketeer Dark Prince Witch
Miner
Guards Poison Musketeer Dark Prince Witch

Defense Synergies 1 6

Musketeer
Guards Dark Prince Miner
Elixir Collector
Guards
Musketeer Poison Witch
Dark Prince
Musketeer Poison Witch
Poison
Guards Dark Prince
Witch
Guards Dark Prince
Golem
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Musketeer Dark Prince Witch
Witch Musketeer Dark Prince
Witch Musketeer Guards Dark Prince
Dark Prince Poison
Musketeer Guards Dark Prince
Musketeer Poison Witch
Musketeer Poison
Witch Musketeer
Guards Musketeer Dark Prince Miner
Guards Poison Witch Musketeer Dark Prince
Musketeer Poison Witch
Musketeer Guards Dark Prince Witch
Guards Dark Prince Poison Witch
Musketeer Dark Prince Poison Witch
Musketeer Guards Dark Prince Witch
Poison Witch Musketeer Guards Dark Prince
Musketeer
Dark Prince Musketeer Guards Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince Witch
Poison Musketeer Miner
Guards Musketeer Dark Prince Witch
Guards Dark Prince Musketeer
Musketeer Guards Dark Prince Witch
Poison Musketeer Witch
Guards Dark Prince Musketeer Witch
Dark Prince
Dark Prince Poison Witch
Witch Musketeer Guards
Musketeer Guards Dark Prince Witch
Guards Dark Prince Poison
Dark Prince Guards Witch
Musketeer Witch
Guards Witch Musketeer Dark Prince Poison
Poison Musketeer Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Guards
Poison Musketeer Miner
Poison Miner
Musketeer Guards Dark Prince Poison
Poison Dark Prince
Poison Musketeer Witch
Musketeer Poison Witch
Poison
Poison Miner
Musketeer Guards Poison
Poison Miner Musketeer Dark Prince
Poison Musketeer
Poison Musketeer Miner
Musketeer Poison
Musketeer Poison
Musketeer Poison Witch
Musketeer Poison
Poison
Musketeer Dark Prince Poison
Poison Witch Miner
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Poison Dark Prince Witch
Witch
Poison Miner Musketeer Witch
Musketeer Poison Witch Miner
Poison Miner Musketeer
Poison Musketeer Witch
Musketeer Guards Poison Witch
Poison Musketeer Miner
Poison
Poison
Musketeer Guards Dark Prince Witch
Poison Musketeer Witch
Poison Miner Musketeer Dark Prince
Musketeer Poison
Poison
Musketeer Dark Prince
Musketeer Guards Poison Witch
Musketeer Poison Witch
Poison Musketeer Dark Prince Witch Miner

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