My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Musketeer Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Witch Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang
Giant Snowball
Bats Minions Goblin Gang Musketeer Witch
Zap
Bats Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Musketeer Witch Magic Archer
The Log
Goblin Gang Musketeer Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Minions Goblin Gang Witch
Royal Delivery
Bats Minions Goblin Gang Musketeer Witch Magic Archer
Fireball
Minions Goblin Gang Musketeer Witch Magic Archer
Poison
Bats Minions Goblin Gang Musketeer Witch Magic Archer
Lightning
Musketeer Witch Magic Archer
Rocket
Musketeer Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Minions Goblin Gang Musketeer Magic Archer Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Minions Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Rage Golem
Minions
Rage Bats Golem
Goblin Gang
Golem
Musketeer
Golem
Rage
Minions Witch Bats
Witch
Rage Golem
Golem
Bats Minions Goblin Gang Musketeer Witch Magic Archer
Magic Archer
Golem

Defense Synergies 1 4

Bats
Minions Musketeer
Minions
Bats Musketeer
Goblin Gang
Musketeer Magic Archer
Musketeer
Goblin Gang Bats Minions
Rage
Witch
Golem
Magic Archer
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Magic Archer
Bats Minions Goblin Gang Musketeer Witch
Goblin Gang Witch Bats Minions Musketeer
Witch Bats Minions Goblin Gang Musketeer
Goblin Gang Bats Minions Musketeer Magic Archer
Bats Minions Musketeer Goblin Gang Witch Magic Archer
Musketeer Magic Archer
Witch Minions Goblin Gang Musketeer
Goblin Gang Musketeer
Bats Minions Goblin Gang Witch Musketeer Magic Archer
Minions Musketeer Bats Goblin Gang Witch Magic Archer
Bats Minions Goblin Gang Musketeer Witch
Bats Minions Goblin Gang Witch Magic Archer
Goblin Gang
Goblin Gang
Bats Minions Goblin Gang Musketeer Witch
Bats Minions Goblin Gang Musketeer Witch Magic Archer
Witch Bats Minions Musketeer Magic Archer
Musketeer
Goblin Gang Bats Minions Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Goblin Gang Musketeer Magic Archer
Goblin Gang Bats Minions Musketeer Witch
Goblin Gang Bats Musketeer
Goblin Gang Musketeer Witch
Bats Minions Goblin Gang Musketeer Witch Magic Archer
Goblin Gang Bats Minions Musketeer Witch
Bats Minions Witch Magic Archer
Witch Goblin Gang Musketeer
Bats Minions Musketeer Witch
Goblin Gang Witch
Musketeer Witch Magic Archer
Goblin Gang Witch Bats Minions Musketeer Magic Archer
Bats Minions Musketeer Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer
Musketeer Magic Archer
Magic Archer
Musketeer
Magic Archer
Bats Minions Musketeer Witch Magic Archer
Musketeer Witch Magic Archer
Magic Archer
Bats Minions Goblin Gang Musketeer
Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Minions Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Witch Magic Archer
Magic Archer Musketeer
Bats Minions
Musketeer Magic Archer
Witch Magic Archer
Minions Musketeer Magic Archer
Musketeer
Musketeer
Witch Magic Archer
Witch
Musketeer Witch Magic Archer
Musketeer Witch Magic Archer
Musketeer Magic Archer
Bats Musketeer Witch Magic Archer
Bats Minions Musketeer Witch
Musketeer Magic Archer
Magic Archer
Magic Archer
Bats Minions Goblin Gang Musketeer Witch Magic Archer
Musketeer Witch Magic Archer
Goblin Gang Musketeer Magic Archer
Musketeer Magic Archer
Musketeer
Bats Minions Goblin Gang Musketeer Witch Magic Archer
Bats Musketeer Witch Magic Archer
Musketeer Witch Magic Archer

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