My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Baby Dragon Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Battle Ram Goblin Barrel Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Battle Ram Battle Healer Baby Dragon Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Goblin Barrel Prince
Giant Snowball
Royal Recruits Battle Ram Goblin Barrel Baby Dragon
Zap
Mortar Battle Ram Goblin Barrel Prince Goblin Giant
Barbarian Barrel
Mortar Royal Recruits Battle Ram Goblin Barrel
The Log
Royal Recruits Battle Ram Goblin Barrel Prince
Earthquake
Mortar Goblin Barrel
Arrows
Royal Recruits Goblin Barrel
Royal Delivery
Royal Recruits Battle Ram Battle Healer Goblin Barrel Baby Dragon Prince
Fireball
Mortar Battle Ram Battle Healer Goblin Barrel Baby Dragon
Poison
Mortar Royal Recruits Battle Healer
Lightning
Mortar Battle Ram Battle Healer Baby Dragon Prince
Rocket
Mortar Battle Healer Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Battle Healer Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Mortar Battle Ram Battle Healer Baby Dragon Prince Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Mortar Battle Ram Battle Healer

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Battle Healer Baby Dragon Goblin Giant
Royal Recruits
Battle Ram Battle Healer
Battle Ram
Royal Recruits Battle Healer Goblin Barrel Baby Dragon
Battle Healer
Baby Dragon Mortar Royal Recruits Battle Ram Goblin Barrel Prince Goblin Giant
Goblin Barrel
Prince Battle Ram Battle Healer Baby Dragon Goblin Giant
Baby Dragon
Battle Healer Mortar Battle Ram Goblin Barrel Prince Goblin Giant
Prince
Goblin Barrel Battle Healer Baby Dragon
Goblin Giant
Mortar Battle Healer Goblin Barrel Baby Dragon

Defense Synergies 1 3

Mortar
Baby Dragon
Royal Recruits
Battle Ram
Battle Healer
Baby Dragon Prince
Goblin Barrel
Baby Dragon
Battle Healer Mortar Prince
Prince
Battle Healer Baby Dragon
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Baby Dragon Goblin Giant
Mortar Royal Recruits Battle Healer Prince
Mortar Prince Royal Recruits
Royal Recruits Prince Mortar
Royal Recruits Battle Healer Prince
Baby Dragon
Mortar Baby Dragon
Royal Recruits Battle Healer Baby Dragon Goblin Giant
Mortar Royal Recruits Prince
Royal Recruits Battle Healer Prince
Royal Recruits Baby Dragon Goblin Giant
Baby Dragon
Mortar Royal Recruits Prince Battle Healer
Mortar Royal Recruits Baby Dragon Prince
Royal Recruits Mortar Prince
Mortar Royal Recruits Prince
Mortar Royal Recruits Prince
Mortar Royal Recruits Battle Healer Baby Dragon Prince
Mortar Baby Dragon Royal Recruits Battle Healer
Mortar Royal Recruits Prince
Royal Recruits Battle Healer Baby Dragon Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Battle Healer Prince
Mortar Battle Healer Baby Dragon Prince
Royal Recruits Battle Healer Prince Goblin Giant
Royal Recruits Prince Battle Healer Goblin Giant
Royal Recruits Battle Healer Prince Goblin Giant
Baby Dragon Goblin Giant
Royal Recruits Prince Battle Healer Goblin Giant
Royal Recruits Battle Healer Prince Goblin Giant
Royal Recruits Mortar Baby Dragon Prince
Royal Recruits Goblin Giant
Royal Recruits Prince
Royal Recruits Prince Goblin Giant
Royal Recruits Prince Goblin Giant
Royal Recruits Baby Dragon
Royal Recruits Mortar Battle Healer Baby Dragon Prince Goblin Giant
Royal Recruits Battle Healer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Recruits Baby Dragon
Mortar Baby Dragon
Baby Dragon Goblin Giant
Royal Recruits Prince
Mortar Baby Dragon
Baby Dragon Goblin Giant
Mortar Baby Dragon
Baby Dragon
Mortar
Prince
Mortar Royal Recruits Prince
Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon Prince
Mortar Baby Dragon
Mortar Royal Recruits Baby Dragon
Mortar
Mortar Baby Dragon Prince
Mortar Baby Dragon
Baby Dragon Prince
Prince
Mortar Royal Recruits Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon Prince
Mortar Baby Dragon
Baby Dragon
Mortar
Prince
Royal Recruits Prince
Baby Dragon
Baby Dragon Prince
Mortar Baby Dragon
Royal Recruits Prince
Royal Recruits Baby Dragon
Mortar Royal Recruits Baby Dragon Prince Goblin Giant

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