My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Wall Breakers Miner
Zap
Firecracker Mortar Wall Breakers
Barbarian Barrel
Firecracker Mortar Wall Breakers Ice Wizard
The Log
Firecracker Wall Breakers
Earthquake
Firecracker Mortar
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Wall Breakers Miner Ice Wizard
Fireball
Firecracker Mortar Wall Breakers Ice Wizard
Poison
Firecracker Mortar Ice Wizard
Lightning
Mortar Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Rocket The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Miner Ice Wizard Mortar Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Mortar Wall Breakers Mega Knight
Mortar
Miner Firecracker Rocket The Log
Rocket
Mortar Miner
Wall Breakers
Miner Firecracker The Log Mega Knight
The Log
Mortar Wall Breakers Miner Mega Knight
Miner
Firecracker Mortar Wall Breakers Rocket The Log Mega Knight
Ice Wizard
Mega Knight
Firecracker Wall Breakers The Log Miner

Defense Synergies 1 11

Firecracker
The Log Mortar Ice Wizard Mega Knight
Mortar
Firecracker The Log Ice Wizard
Rocket
The Log
Wall Breakers
The Log
Firecracker Mortar Rocket Miner Ice Wizard Mega Knight
Miner
The Log Mega Knight
Ice Wizard
Firecracker Mortar The Log Mega Knight
Mega Knight
Firecracker The Log Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Mortar The Log
Firecracker Mortar The Log Ice Wizard Mega Knight
Mortar Rocket Mega Knight Ice Wizard
Firecracker Mortar Ice Wizard Mega Knight
Firecracker Rocket The Log Mega Knight
The Log Firecracker Ice Wizard Mega Knight
Rocket Firecracker Mortar Ice Wizard
Rocket The Log Mega Knight
Mortar Ice Wizard
Firecracker Miner Ice Wizard Mega Knight
Ice Wizard Firecracker The Log Mega Knight
Firecracker Ice Wizard
Mortar Mega Knight Rocket The Log Ice Wizard
Rocket Mega Knight Firecracker Mortar The Log
Mortar Mega Knight
Rocket Mortar The Log Mega Knight
Mega Knight Firecracker Mortar
Mortar Mega Knight Firecracker The Log Ice Wizard
Mortar The Log Firecracker Ice Wizard Mega Knight
Mortar
Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Mortar Rocket The Log Miner Mega Knight
Mega Knight Rocket The Log
Rocket Mega Knight The Log
Mega Knight
Firecracker Rocket Ice Wizard
Rocket Ice Wizard
Mega Knight
Rocket Mega Knight Firecracker Mortar The Log
Mega Knight
Rocket Mega Knight The Log
Rocket Mega Knight
Firecracker Mega Knight
Firecracker Mortar Rocket The Log
Mega Knight Firecracker The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Rocket The Log
Firecracker Mortar The Log Miner Ice Wizard
Rocket The Log Miner
Firecracker Rocket The Log
Rocket Firecracker Mortar The Log Mega Knight
Firecracker Rocket Ice Wizard
Firecracker Mortar The Log
The Log Firecracker Ice Wizard
The Log Miner Firecracker Mortar
Rocket
Firecracker Rocket Miner Mortar The Log
Firecracker Rocket
Rocket Firecracker Mortar The Log Miner
Firecracker Mortar Rocket
Firecracker Mortar The Log
Rocket Firecracker Mortar The Log
Firecracker Mortar Rocket The Log Mega Knight
Mortar Rocket
Rocket
Rocket Firecracker Mortar The Log Mega Knight
Rocket Firecracker Mortar The Log Miner Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket Mortar The Log
Firecracker The Log Mortar Ice Wizard Mega Knight
Firecracker Mortar The Log Miner Ice Wizard
Mortar The Log Miner Mega Knight
Rocket Miner Firecracker Mortar The Log
Firecracker Ice Wizard
Rocket Firecracker
Mortar Rocket The Log Miner Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker The Log
Rocket
Rocket Firecracker Ice Wizard
The Log
Miner Firecracker Rocket Mega Knight
The Log Firecracker Mortar
Rocket
Firecracker Mega Knight
Firecracker Rocket The Log
Firecracker Rocket
Firecracker Mortar Rocket The Log Miner Mega Knight

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