My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Battle Ram Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Royal Recruits Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Royal Recruits Mini P.E.K.K.A Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Battle Ram Prince
Giant Snowball
Royal Recruits Battle Ram
Zap
Mortar Royal Giant Battle Ram Prince
Barbarian Barrel
Mortar Royal Recruits Battle Ram
The Log
Royal Giant Royal Recruits Mini P.E.K.K.A Battle Ram Prince
Earthquake
Mortar
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Mini P.E.K.K.A Battle Ram Prince Mother Witch
Fireball
Mortar Battle Ram Mother Witch
Poison
Mortar Royal Recruits Mother Witch
Lightning
Mortar Mini P.E.K.K.A Battle Ram Prince Mother Witch
Rocket
Mortar Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Battle Ram Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Mortar Mini P.E.K.K.A Battle Ram Mother Witch Prince Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Void Mortar Mini P.E.K.K.A Battle Ram

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Royal Giant
Royal Giant
Mortar Mother Witch Void
Royal Recruits
Battle Ram
Mini P.E.K.K.A
Battle Ram
Royal Recruits Mother Witch
Void
Royal Giant
Prince
Mother Witch
Royal Giant Battle Ram

Defense Synergies 0 1

Mortar
Royal Giant
Royal Recruits
Mini P.E.K.K.A
Mother Witch
Battle Ram
Void
Prince
Mother Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Void
Mini P.E.K.K.A Mortar Royal Recruits Prince
Mortar Mini P.E.K.K.A Prince Royal Recruits Void
Royal Recruits Mini P.E.K.K.A Prince Mortar
Royal Recruits Mini P.E.K.K.A Prince
Mother Witch
Mortar Void
Royal Recruits Void
Mini P.E.K.K.A Mortar Royal Recruits Prince
Royal Recruits Mini P.E.K.K.A Prince
Mother Witch Royal Recruits
Mortar Royal Recruits Mini P.E.K.K.A Prince
Mortar Royal Recruits Mini P.E.K.K.A Prince
Royal Recruits Mini P.E.K.K.A Mortar Prince
Mortar Royal Recruits Mini P.E.K.K.A Prince
Mortar Royal Recruits Mini P.E.K.K.A Prince
Mortar Royal Recruits Prince
Mortar Royal Recruits Mother Witch
Mini P.E.K.K.A Mortar Royal Recruits Prince
Royal Recruits Mini P.E.K.K.A Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Void Prince
Void Mortar Mini P.E.K.K.A Prince
Royal Recruits Mini P.E.K.K.A Prince
Royal Recruits Mini P.E.K.K.A Prince
Royal Recruits Mini P.E.K.K.A Prince
Mother Witch
Royal Recruits Mini P.E.K.K.A Prince Void
Mini P.E.K.K.A Royal Recruits Prince
Royal Recruits Void Mortar Mini P.E.K.K.A Prince
Royal Recruits
Royal Recruits Mini P.E.K.K.A Prince
Royal Recruits Void Prince
Royal Recruits Mini P.E.K.K.A Prince
Royal Recruits
Royal Recruits Mortar Mini P.E.K.K.A Prince
Royal Recruits Mini P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Mortar Royal Recruits
Mortar Void
Void
Royal Recruits Void Prince
Mortar
Mother Witch
Mortar
Void Mortar
Mini P.E.K.K.A Void Prince
Void Mortar Royal Recruits Prince
Void
Mortar Void
Mortar Void
Mortar Prince
Mortar
Mortar Royal Recruits
Mortar
Mini P.E.K.K.A
Void Mortar Mini P.E.K.K.A Prince
Mortar Mother Witch
Void Prince
Void
Void Prince
Mortar Royal Recruits Void
Mother Witch Mortar
Mortar Void
Void Mortar Prince
Void Mortar
Mother Witch
Void
Mini P.E.K.K.A Void
Void Mortar
Void
Prince
Royal Recruits Void Prince
Void Mini P.E.K.K.A Prince
Mortar
Void
Royal Recruits Prince
Royal Recruits
Void
Void Mortar Royal Recruits Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: