My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Goblin Barrel
Giant Snowball
Battle Ram Three Musketeers Goblin Barrel
Zap
Mortar Battle Ram Three Musketeers Goblin Barrel
Barbarian Barrel
Mortar Battle Ram Three Musketeers Goblin Barrel
The Log
Battle Ram Three Musketeers Goblin Barrel
Earthquake
Mortar Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Battle Ram Battle Healer Three Musketeers Goblin Barrel
Fireball
Mortar Battle Ram Battle Healer Three Musketeers Goblin Barrel
Poison
Mortar Battle Healer Three Musketeers
Lightning
Mortar Battle Ram Battle Healer Three Musketeers
Rocket
Mortar Battle Healer Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Battle Healer Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Mortar Fireball Battle Ram Battle Healer Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Barrel Mortar Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Battle Healer
Fireball
Mortar Battle Ram Mega Knight
Battle Ram
Fireball Battle Healer Three Musketeers Goblin Barrel
Battle Healer
Rage Mortar Battle Ram Three Musketeers Goblin Barrel
Three Musketeers
Battle Ram Battle Healer Rage
Rage
Battle Healer Three Musketeers
Goblin Barrel
Battle Ram Battle Healer Mega Knight
Mega Knight
Fireball Goblin Barrel

Defense Synergies 0 3

Mortar
Fireball
Fireball
Mortar Battle Healer Mega Knight
Battle Ram
Battle Healer
Fireball
Three Musketeers
Rage
Goblin Barrel
Mega Knight
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball
Mortar Battle Healer Three Musketeers Mega Knight
Mortar Three Musketeers Mega Knight
Three Musketeers Mortar Mega Knight
Fireball Battle Healer Mega Knight
Fireball Mega Knight
Three Musketeers Mortar Fireball
Fireball Battle Healer Mega Knight
Three Musketeers Mortar
Battle Healer Mega Knight
Fireball Mega Knight
Three Musketeers Fireball
Mortar Mega Knight Fireball Battle Healer Three Musketeers
Fireball Three Musketeers Mega Knight Mortar
Mortar Three Musketeers Mega Knight
Mortar Fireball Three Musketeers Mega Knight
Three Musketeers Mega Knight Mortar Fireball
Mortar Fireball Mega Knight Battle Healer Three Musketeers
Mortar Fireball Battle Healer Mega Knight
Mortar Three Musketeers
Mega Knight Fireball Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Battle Healer
Fireball Mortar Battle Healer Mega Knight
Mega Knight Battle Healer
Mega Knight Fireball Battle Healer
Battle Healer Three Musketeers Mega Knight
Fireball Three Musketeers
Fireball Battle Healer
Mega Knight Battle Healer
Mega Knight Mortar Fireball
Three Musketeers
Mega Knight
Mega Knight Fireball
Mega Knight Fireball Three Musketeers
Fireball Three Musketeers Mega Knight
Mortar Fireball Battle Healer Three Musketeers
Mega Knight Fireball Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball
Fireball
Fireball
Fireball Mortar Mega Knight
Fireball
Mortar
Fireball
Fireball Mortar
Fireball Three Musketeers
Mortar Fireball
Fireball
Mortar Fireball Three Musketeers
Mortar Fireball
Mortar Fireball
Mortar Fireball Three Musketeers
Mortar Fireball Three Musketeers Mega Knight
Mortar Fireball Three Musketeers
Mortar Fireball Three Musketeers Mega Knight
Mortar Fireball Mega Knight
Fireball Mega Knight
Fireball
Mortar Fireball
Mortar Fireball Mega Knight
Mortar Fireball
Fireball Mortar Mega Knight
Fireball Mortar
Fireball
Fireball
Fireball
Mortar Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fireball
Fireball Three Musketeers
Fireball
Fireball Three Musketeers Mega Knight
Mortar Fireball
Fireball
Three Musketeers Mega Knight
Fireball
Fireball
Mortar Fireball Mega Knight

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