My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Fire Spirit Minions Guards
Zap
Fire Spirit Minions Mortar Inferno Tower Guards
Barbarian Barrel
Fire Spirit Mortar Inferno Tower Guards
The Log
Fire Spirit Guards
Earthquake
Mortar Inferno Tower Guards
Arrows
Fire Spirit Minions Guards
Royal Delivery
Fire Spirit Minions Guards
Fireball
Minions Mortar Inferno Tower
Poison
Minions Mortar Inferno Tower Guards
Lightning
Mortar Inferno Tower
Rocket
Mortar Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Fireball Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Guards Mortar Fireball Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Guards

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar
Minions
Mortar
Mortar
Fire Spirit Minions Fireball Rocket The Log
Fireball
Mortar The Log
Inferno Tower
Rocket
Mortar
Guards
The Log
The Log
Mortar Fireball Guards

Defense Synergies 3 12

Fire Spirit
Inferno Tower The Log
Minions
Mortar Inferno Tower The Log
Mortar
Minions Fireball Inferno Tower Guards The Log
Fireball
The Log Mortar Inferno Tower
Inferno Tower
Guards The Log Fire Spirit Minions Mortar Fireball
Rocket
The Log
Guards
Inferno Tower Mortar The Log
The Log
Fireball Inferno Tower Fire Spirit Minions Mortar Rocket Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Mortar Fireball Inferno Tower The Log
Inferno Tower Minions Mortar The Log
Mortar Inferno Tower Rocket Fire Spirit Minions
Inferno Tower Minions Mortar Guards
Fireball Rocket The Log
Fireball The Log Fire Spirit Minions Guards
Minions Inferno Tower Rocket Fire Spirit Mortar Fireball
Rocket Fireball Inferno Tower The Log
Inferno Tower Minions Mortar
Guards Fire Spirit Inferno Tower
Minions Guards Fireball The Log
Minions Inferno Tower Fireball
Mortar Inferno Tower Fire Spirit Minions Fireball Rocket Guards The Log
Fire Spirit Fireball Rocket Minions Mortar Guards The Log
Inferno Tower Mortar
Inferno Tower Rocket Mortar Fireball The Log
Minions Mortar Fireball Inferno Tower
Fire Spirit Mortar Fireball Minions Guards The Log
Mortar The Log Fire Spirit Minions Fireball Guards
Mortar Inferno Tower
Fire Spirit Minions Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Inferno Tower
Fireball Mortar Rocket The Log
Guards Minions Inferno Tower Rocket The Log
Rocket Guards Fireball Inferno Tower The Log
Inferno Tower Guards
Fire Spirit Fireball Rocket Minions
Rocket Guards Minions Fireball Inferno Tower
Inferno Tower
Rocket Minions Mortar Fireball Inferno Tower The Log
Inferno Tower Guards
Minions Inferno Tower Guards
Rocket Fireball Guards The Log
Rocket Fireball Inferno Tower Guards
Fireball
Inferno Tower Guards Minions Mortar Fireball Rocket The Log
Minions Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Rocket Guards The Log
Mortar Fireball The Log
Rocket Fireball The Log
Fireball Rocket Guards The Log
Fireball Rocket Fire Spirit Mortar The Log
Fireball Fire Spirit Minions Rocket
Fire Spirit Mortar The Log
Fireball The Log Fire Spirit
Fireball The Log Mortar
Rocket Fire Spirit Minions Fireball Guards
Rocket Mortar Fireball The Log
Fireball Fire Spirit Rocket
Rocket Fire Spirit Mortar Fireball The Log
Minions Mortar Fireball Rocket
Mortar Fireball The Log
Rocket Mortar Fireball The Log
Mortar Fireball Rocket The Log
Mortar Fireball Rocket
Minions Rocket
Rocket Fire Spirit Mortar Fireball The Log
Rocket Fire Spirit Mortar Fireball The Log
Rocket Minions Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Mortar Fireball The Log
The Log Fire Spirit Mortar Fireball
Mortar Fireball The Log
Fireball Mortar The Log
Fireball Rocket Mortar The Log
Fire Spirit Fireball
Rocket Minions Fireball Guards
Fireball
Mortar Fireball Rocket The Log
Rocket Fireball
Rocket Fireball The Log
Fire Spirit Minions Fireball Rocket Guards
Fireball Rocket Fire Spirit
The Log Fireball
Fireball Rocket
The Log Mortar Fireball
Rocket Fireball
Minions Fireball Rocket Guards The Log
Fireball Rocket
Mortar Fireball Rocket The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: