My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Barbarians Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Barbarians Inferno Tower Goblin Barrel
The Log
Goblin Gang Barbarians Goblin Barrel
Earthquake
Goblin Gang Barbarians Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Barbarians Goblin Barrel
Fireball
Goblin Gang Barbarians Inferno Tower Goblin Barrel
Poison
Goblin Gang Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Goblin Barrel Freeze Barbarians Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Gang Goblin Barrel

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Freeze
Goblin Gang
Goblin Barrel Mirror
Barbarians
Inferno Tower
Rocket
Mirror
Mirror
Zap Goblin Barrel Goblin Gang Rocket Freeze
Goblin Barrel
Goblin Gang Mirror
Freeze
Zap Mirror

Defense Synergies 2 6

Zap
Mirror Goblin Gang Barbarians Inferno Tower
Goblin Gang
Inferno Tower Zap Barbarians Mirror
Barbarians
Zap Goblin Gang
Inferno Tower
Goblin Gang Zap Mirror
Rocket
Mirror
Zap Goblin Gang Inferno Tower
Goblin Barrel
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Inferno Tower
Barbarians Inferno Tower Zap Goblin Gang
Goblin Gang Barbarians Inferno Tower Rocket Freeze
Barbarians Inferno Tower Goblin Gang
Barbarians Rocket
Goblin Gang Freeze Zap
Inferno Tower Rocket Zap Goblin Gang Freeze
Rocket Zap Barbarians Inferno Tower
Barbarians Inferno Tower Goblin Gang
Goblin Gang Barbarians Inferno Tower
Goblin Gang Barbarians Zap Freeze
Inferno Tower Zap Goblin Gang
Barbarians Inferno Tower Zap Goblin Gang Rocket Freeze
Rocket Zap Goblin Gang Barbarians Freeze
Barbarians Inferno Tower Goblin Gang
Barbarians Inferno Tower Rocket Zap Goblin Gang Freeze
Barbarians Goblin Gang Inferno Tower
Zap Goblin Gang Barbarians
Zap Freeze Barbarians
Barbarians Inferno Tower
Goblin Gang Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Inferno Tower
Zap Goblin Gang Rocket
Goblin Gang Barbarians Zap Inferno Tower Rocket
Goblin Gang Rocket Zap Barbarians Inferno Tower
Barbarians Inferno Tower Goblin Gang
Rocket Zap Goblin Gang Freeze
Goblin Gang Rocket Barbarians Inferno Tower
Inferno Tower Barbarians
Zap Rocket Freeze Barbarians Inferno Tower
Inferno Tower Goblin Gang Barbarians
Barbarians Inferno Tower
Rocket Zap Barbarians
Barbarians Rocket Goblin Gang Inferno Tower
Barbarians
Goblin Gang Barbarians Inferno Tower Zap Rocket Freeze
Zap Barbarians Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Zap
Rocket
Barbarians Rocket Freeze
Rocket Zap
Zap Rocket Freeze
Zap Freeze
Zap
Rocket Goblin Gang
Rocket Zap
Zap Rocket
Rocket
Rocket Freeze
Zap
Rocket Zap
Rocket
Rocket Freeze
Rocket
Rocket Zap
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap Barbarians
Zap Freeze
Zap
Zap
Rocket Zap
Zap
Zap Rocket Freeze
Zap Rocket
Zap Rocket Freeze
Rocket
Zap Goblin Gang Barbarians Rocket Freeze
Rocket Zap
Freeze
Goblin Gang Rocket
Zap
Rocket Zap
Zap Goblin Gang Rocket Freeze
Zap Rocket
Zap Rocket Freeze

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