My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Heal Spirit Elixir Golem
The Log
Firecracker Heal Spirit Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Heal Spirit
Royal Delivery
Firecracker Heal Spirit Elixir Golem Battle Healer Electro Dragon
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Battle Healer Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Firecracker Elixir Golem Tornado Battle Healer Poison Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Heal Spirit Firecracker Elixir Golem

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Mirror Tornado
Heal Spirit
Elixir Golem Battle Healer Electro Dragon
Elixir Golem
Firecracker Heal Spirit Battle Healer Poison Mirror Tornado Electro Dragon
Battle Healer
Heal Spirit Elixir Golem Electro Dragon Firecracker Mirror Tornado Poison
Mirror
Firecracker Elixir Golem Battle Healer Tornado Poison
Tornado
Firecracker Elixir Golem Battle Healer Mirror Poison Electro Dragon
Poison
Elixir Golem Battle Healer Mirror Tornado Electro Dragon
Electro Dragon
Battle Healer Heal Spirit Elixir Golem Tornado Poison

Defense Synergies 3 10

Firecracker
Battle Healer Mirror Tornado Electro Dragon
Heal Spirit
Elixir Golem
Battle Healer
Mirror Electro Dragon Firecracker Tornado Poison
Mirror
Battle Healer Tornado Firecracker Poison Electro Dragon
Tornado
Mirror Firecracker Battle Healer Poison Electro Dragon
Poison
Battle Healer Mirror Tornado
Electro Dragon
Battle Healer Firecracker Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Firecracker Battle Healer Electro Dragon
Tornado Electro Dragon
Firecracker Electro Dragon
Firecracker Battle Healer Tornado Poison
Tornado Firecracker Electro Dragon
Tornado Firecracker Poison Electro Dragon
Battle Healer Poison Electro Dragon
Tornado
Tornado Firecracker Battle Healer
Poison Firecracker Tornado Electro Dragon
Firecracker Tornado Poison Electro Dragon
Battle Healer Electro Dragon
Firecracker Tornado Poison Electro Dragon
Tornado
Firecracker Tornado Poison Electro Dragon
Firecracker Battle Healer Tornado Electro Dragon
Tornado Poison Firecracker Battle Healer Electro Dragon
Tornado
Firecracker Battle Healer Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Poison Firecracker Battle Healer Electro Dragon
Battle Healer Electro Dragon
Battle Healer Tornado
Battle Healer
Firecracker Poison Tornado Electro Dragon
Battle Healer
Battle Healer
Electro Dragon Firecracker Tornado Poison
Electro Dragon
Tornado Poison
Firecracker Electro Dragon
Electro Dragon Firecracker Battle Healer Tornado Poison
Poison Firecracker Battle Healer Electro Dragon
Tornado Poison

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Electro Dragon
Firecracker Poison Tornado Electro Dragon
Poison Electro Dragon
Firecracker Poison
Poison Firecracker
Firecracker Poison Tornado Electro Dragon
Firecracker Tornado Poison
Poison Firecracker Tornado Electro Dragon
Poison Firecracker Tornado Electro Dragon
Tornado Poison Electro Dragon
Firecracker Poison Tornado Electro Dragon
Poison Firecracker Tornado Electro Dragon
Poison Firecracker
Firecracker Poison Electro Dragon
Firecracker Poison
Firecracker Poison Electro Dragon
Firecracker Poison Electro Dragon
Tornado Poison
Firecracker Poison Electro Dragon
Firecracker Tornado Poison Electro Dragon
Poison
Tornado Poison
Tornado
Poison Electro Dragon
Firecracker Tornado Poison Electro Dragon
Firecracker Poison Tornado Electro Dragon
Tornado Poison Electro Dragon
Poison Firecracker Tornado
Poison Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Poison
Poison Electro Dragon
Firecracker Poison Electro Dragon
Firecracker Poison
Electro Dragon
Poison Firecracker Tornado Electro Dragon
Poison Firecracker Electro Dragon
Firecracker Poison Electro Dragon
Tornado Poison
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado Poison
Firecracker Tornado Poison Electro Dragon
Poison Electro Dragon Firecracker Tornado
Firecracker Electro Dragon
Poison

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