My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Sparky
Giant Snowball
Skeleton Army Clone Electro Dragon
Zap
Firecracker Skeleton Army Clone Sparky
Barbarian Barrel
Firecracker Skeleton Army Clone Sparky
The Log
Firecracker Skeleton Army Clone Sparky
Earthquake
Firecracker Skeleton Army Clone
Arrows
Firecracker Skeleton Army Clone
Royal Delivery
Firecracker Skeleton Army Clone Electro Dragon Sparky
Fireball
Firecracker Skeleton Army Clone Electro Dragon Sparky
Poison
Firecracker Skeleton Army Clone Electro Dragon Sparky
Lightning
Electro Dragon Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Electro Dragon Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Freeze Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Skeleton Army Clone Freeze Electro Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Skeleton Army Clone

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Sparky Mega Knight
Mirror
Firecracker Skeleton Army Freeze Sparky
Skeleton Army
Clone Mirror Sparky
Clone
Skeleton Army Sparky
Freeze
Mirror
Electro Dragon
Sparky Mega Knight
Sparky
Firecracker Mirror Skeleton Army Clone Electro Dragon
Mega Knight
Firecracker Electro Dragon

Defense Synergies 1 12

Firecracker
Mirror Skeleton Army Electro Dragon Mega Knight
Mirror
Skeleton Army Firecracker Electro Dragon Sparky Mega Knight
Skeleton Army
Mirror Firecracker Freeze Electro Dragon Sparky
Clone
Freeze
Skeleton Army Sparky Mega Knight
Electro Dragon
Firecracker Mirror Skeleton Army
Sparky
Mirror Skeleton Army Freeze
Mega Knight
Firecracker Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Sparky
Skeleton Army Sparky Firecracker Electro Dragon Mega Knight
Skeleton Army Sparky Mega Knight Freeze Electro Dragon
Skeleton Army Sparky Firecracker Electro Dragon Mega Knight
Firecracker Skeleton Army Sparky Mega Knight
Skeleton Army Freeze Firecracker Electro Dragon Mega Knight
Firecracker Freeze Electro Dragon
Electro Dragon Sparky Mega Knight
Sparky Skeleton Army
Skeleton Army Firecracker Sparky Mega Knight
Skeleton Army Firecracker Freeze Electro Dragon Mega Knight
Firecracker Electro Dragon
Skeleton Army Sparky Mega Knight Freeze Electro Dragon
Skeleton Army Sparky Mega Knight Firecracker Freeze Electro Dragon
Skeleton Army Sparky Mega Knight
Skeleton Army Freeze Sparky Mega Knight
Sparky Mega Knight Firecracker Skeleton Army Electro Dragon
Mega Knight Firecracker Skeleton Army Electro Dragon
Freeze Firecracker Electro Dragon Mega Knight
Sparky
Skeleton Army Mega Knight Firecracker Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Sparky
Firecracker Electro Dragon Mega Knight
Skeleton Army Mega Knight Electro Dragon Sparky
Skeleton Army Mega Knight Sparky
Skeleton Army Sparky Mega Knight
Firecracker Freeze Electro Dragon
Skeleton Army Sparky
Mega Knight Skeleton Army Sparky
Freeze Electro Dragon Mega Knight Firecracker Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Electro Dragon Sparky
Skeleton Army Mega Knight
Skeleton Army Mega Knight Sparky
Firecracker Skeleton Army Electro Dragon Sparky Mega Knight
Skeleton Army Electro Dragon Sparky Firecracker Freeze
Mega Knight Firecracker Freeze Electro Dragon Sparky
Mega Knight
Skeleton Army Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Electro Dragon Sparky
Firecracker Electro Dragon
Electro Dragon Sparky
Firecracker Freeze Sparky
Firecracker Sparky Mega Knight
Firecracker Freeze Electro Dragon
Firecracker Sparky
Firecracker Freeze Electro Dragon
Firecracker Electro Dragon
Electro Dragon Sparky
Firecracker Electro Dragon Sparky
Firecracker Electro Dragon
Firecracker Sparky
Firecracker Freeze Electro Dragon
Firecracker Sparky
Firecracker Electro Dragon Sparky
Firecracker Electro Dragon Sparky Mega Knight
Freeze Sparky
Sparky
Firecracker Electro Dragon Sparky Mega Knight
Firecracker Electro Dragon Mega Knight
Sparky Mega Knight
Sparky
Electro Dragon
Firecracker Freeze Electro Dragon Sparky Mega Knight
Firecracker Electro Dragon Sparky
Electro Dragon Sparky Mega Knight
Firecracker Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Firecracker Freeze
Sparky
Electro Dragon Sparky Mega Knight
Firecracker Freeze Electro Dragon Sparky
Sparky Mega Knight
Firecracker Sparky
Skeleton Army Freeze Electro Dragon
Firecracker Electro Dragon
Freeze
Firecracker Electro Dragon Sparky Mega Knight
Firecracker Electro Dragon
Sparky
Firecracker Electro Dragon Sparky Mega Knight
Electro Dragon Firecracker Freeze Sparky
Firecracker Electro Dragon
Electro Dragon Firecracker Freeze Sparky Mega Knight
Sparky
Firecracker Electro Dragon Sparky Mega Knight

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