My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Clone Giant Skeleton Graveyard
Giant Snowball
Minions Guards Clone Graveyard
Zap
Minions Guards Clone Graveyard
Barbarian Barrel
Wizard Guards Clone Giant Skeleton Ice Wizard Graveyard
The Log
Guards Clone Giant Skeleton Graveyard
Earthquake
Guards Clone Graveyard
Arrows
Minions Guards Clone Graveyard
Royal Delivery
Minions Wizard Guards Clone Giant Skeleton Ice Wizard Graveyard
Fireball
Minions Wizard Clone Ice Wizard
Poison
Minions Wizard Guards Clone Ice Wizard Graveyard
Lightning
Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Giant Skeleton Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Clone Ice Wizard Wizard Graveyard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Guards Clone Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Clone Giant Skeleton Graveyard
Wizard
Giant Skeleton Mega Knight
Guards
Clone Graveyard
Clone
Giant Skeleton Minions Guards
Giant Skeleton
Clone Minions Wizard Ice Wizard Graveyard
Ice Wizard
Giant Skeleton Graveyard
Graveyard
Minions Guards Giant Skeleton Ice Wizard Mega Knight
Mega Knight
Minions Wizard Graveyard

Defense Synergies 0 11

Minions
Giant Skeleton Ice Wizard Mega Knight
Wizard
Guards Giant Skeleton Ice Wizard Mega Knight
Guards
Wizard Giant Skeleton Ice Wizard
Clone
Giant Skeleton
Minions Wizard Guards Ice Wizard
Ice Wizard
Minions Wizard Guards Giant Skeleton Mega Knight
Graveyard
Mega Knight
Minions Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Minions Ice Wizard Mega Knight
Mega Knight Minions Giant Skeleton Ice Wizard
Minions Guards Ice Wizard Mega Knight
Giant Skeleton Mega Knight
Minions Guards Ice Wizard Mega Knight
Minions Wizard Ice Wizard
Giant Skeleton Mega Knight
Minions Ice Wizard
Guards Giant Skeleton Ice Wizard Mega Knight
Minions Guards Ice Wizard Wizard Giant Skeleton Mega Knight
Minions Wizard Ice Wizard
Mega Knight Minions Wizard Guards Giant Skeleton Ice Wizard
Wizard Mega Knight Minions Guards
Mega Knight
Mega Knight
Wizard Mega Knight Minions
Mega Knight Minions Wizard Guards Ice Wizard
Wizard Minions Guards Giant Skeleton Ice Wizard Mega Knight
Wizard Mega Knight Minions Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Giant Skeleton
Wizard Mega Knight
Guards Giant Skeleton Mega Knight Minions
Guards Giant Skeleton Mega Knight
Giant Skeleton Guards Mega Knight
Wizard Minions Ice Wizard
Guards Minions Giant Skeleton Ice Wizard
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Minions
Guards
Mega Knight Minions Guards Giant Skeleton
Mega Knight Guards Giant Skeleton
Giant Skeleton Mega Knight Wizard Guards
Wizard Mega Knight
Guards Minions Giant Skeleton
Minions Mega Knight Wizard Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Giant Skeleton
Ice Wizard
Giant Skeleton
Guards Giant Skeleton
Wizard Mega Knight
Wizard Minions Ice Wizard
Wizard
Wizard Ice Wizard
Wizard
Minions Guards
Wizard
Wizard
Minions
Wizard
Wizard Mega Knight
Minions
Wizard Mega Knight
Wizard Mega Knight
Minions Giant Skeleton Mega Knight
Wizard
Wizard Ice Wizard Mega Knight
Wizard Ice Wizard
Wizard Mega Knight
Wizard Ice Wizard
Minions Wizard Guards
Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Minions Guards
Wizard Ice Wizard
Wizard Mega Knight
Wizard
Giant Skeleton
Mega Knight
Minions Guards Giant Skeleton
Giant Skeleton Mega Knight

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