My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Minion Horde Mega Minion Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Flying Machine Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Flying Machine Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Minion Horde Clone Lava Hound
Giant Snowball
Bats Minions Minion Horde Mega Minion Flying Machine Clone Baby Dragon Lava Hound
Zap
Bats Minions Minion Horde Flying Machine Clone Lava Hound
Barbarian Barrel
Clone
The Log
Clone
Earthquake
Clone
Arrows
Bats Minions Minion Horde Flying Machine Clone Lava Hound
Royal Delivery
Bats Minions Minion Horde Mega Minion Flying Machine Clone Baby Dragon Lava Hound
Fireball
Minions Minion Horde Mega Minion Flying Machine Clone Baby Dragon Lava Hound
Poison
Bats Minions Minion Horde Mega Minion Flying Machine Clone Lava Hound
Lightning
Mega Minion Baby Dragon
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Mega Minion Clone Flying Machine Baby Dragon Minion Horde Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Mega Minion Clone

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Minions Mega Minion Flying Machine Clone Baby Dragon
Minions
Lava Hound Bats Clone Baby Dragon
Minion Horde
Lava Hound Clone
Mega Minion
Lava Hound Bats Baby Dragon
Flying Machine
Lava Hound Bats Clone Baby Dragon
Clone
Lava Hound Bats Minions Minion Horde Flying Machine Baby Dragon
Baby Dragon
Lava Hound Bats Minions Mega Minion Flying Machine Clone
Lava Hound
Bats Minions Minion Horde Mega Minion Flying Machine Clone Baby Dragon

Defense Synergies 0 7

Bats
Minions Baby Dragon
Minions
Bats Flying Machine Baby Dragon
Minion Horde
Mega Minion
Flying Machine Baby Dragon
Flying Machine
Minions Mega Minion Baby Dragon
Clone
Baby Dragon
Bats Minions Mega Minion Flying Machine
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Mega Minion Flying Machine Baby Dragon
Minion Horde Bats Minions Mega Minion Flying Machine
Minion Horde Bats Minions Mega Minion
Minion Horde Bats Minions Mega Minion
Bats Minions Mega Minion Flying Machine Baby Dragon
Bats Minions Minion Horde Mega Minion Flying Machine Baby Dragon
Flying Machine Baby Dragon
Minion Horde Minions
Minion Horde
Bats Minions Minion Horde Mega Minion Flying Machine Baby Dragon
Minions Minion Horde Mega Minion Bats Flying Machine Baby Dragon
Minion Horde Bats Minions Flying Machine
Bats Minions Minion Horde Mega Minion Baby Dragon
Minion Horde
Minion Horde
Minion Horde Bats Minions
Bats Minions Minion Horde Mega Minion Flying Machine Baby Dragon
Baby Dragon Bats Minions Mega Minion Flying Machine
Bats Minions Minion Horde Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Minion Flying Machine Baby Dragon
Bats Minions Minion Horde
Bats Minion Horde
Minion Horde
Bats Minions Minion Horde Flying Machine Baby Dragon
Bats Minions Minion Horde Mega Minion Flying Machine
Minion Horde
Minion Horde Bats Minions Mega Minion Flying Machine Baby Dragon
Minion Horde Mega Minion
Bats Minions Minion Horde Mega Minion Flying Machine
Minion Horde
Minion Horde Flying Machine Baby Dragon
Bats Minions Minion Horde Mega Minion Flying Machine Baby Dragon
Bats Minions Minion Horde Mega Minion Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Flying Machine Baby Dragon
Flying Machine Baby Dragon
Minion Horde Flying Machine Baby Dragon
Flying Machine
Minion Horde Baby Dragon
Bats Minions Minion Horde Mega Minion Flying Machine Baby Dragon
Minion Horde Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Bats Minions Minion Horde
Minion Horde Flying Machine
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Minions Minion Horde Flying Machine Baby Dragon
Flying Machine Baby Dragon
Minion Horde Flying Machine Baby Dragon
Minion Horde Flying Machine Baby Dragon
Bats Minions Minion Horde
Mega Minion Flying Machine Baby Dragon
Flying Machine Baby Dragon
Minions Minion Horde Baby Dragon
Minion Horde Flying Machine Baby Dragon
Baby Dragon
Minion Horde Mega Minion
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Baby Dragon
Bats Minion Horde Flying Machine Baby Dragon
Bats Minions Minion Horde Mega Minion Flying Machine
Minion Horde Mega Minion
Minion Horde
Minion Horde
Minion Horde
Minion Horde Bats Minions Flying Machine
Mega Minion Flying Machine Baby Dragon
Minion Horde Mega Minion Flying Machine Baby Dragon
Flying Machine Baby Dragon
Minion Horde Mega Minion Flying Machine
Bats Minions Minion Horde Flying Machine Baby Dragon
Bats Flying Machine
Flying Machine Baby Dragon

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