My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang Firecracker Inferno Tower
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider Inferno Tower
Arrows
Minions Goblin Gang Firecracker
Royal Delivery
Minions Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Minions Goblin Gang Firecracker Hog Rider Inferno Tower
Poison
Minions Goblin Gang Firecracker Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Gang Firecracker Void Mini P.E.K.K.A Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Goblin Gang Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Firecracker Mini P.E.K.K.A
Goblin Gang
Hog Rider Firecracker Mini P.E.K.K.A
Firecracker
Hog Rider Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Minions Goblin Gang Firecracker Hog Rider Rage
Hog Rider
Minions Goblin Gang Firecracker Rage Mini P.E.K.K.A Void
Inferno Tower
Rage
Minions Hog Rider Mini P.E.K.K.A
Void
Hog Rider

Defense Synergies 1 6

Minions
Firecracker Inferno Tower
Goblin Gang
Inferno Tower Firecracker Mini P.E.K.K.A
Firecracker
Minions Goblin Gang Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Goblin Gang Firecracker
Hog Rider
Inferno Tower
Goblin Gang Minions Firecracker
Rage
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Inferno Tower Void
Mini P.E.K.K.A Inferno Tower Minions Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Inferno Tower Minions Void
Mini P.E.K.K.A Inferno Tower Minions Goblin Gang Firecracker
Firecracker Mini P.E.K.K.A
Goblin Gang Minions Firecracker
Minions Inferno Tower Goblin Gang Firecracker Void
Inferno Tower Void
Mini P.E.K.K.A Inferno Tower Minions Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Inferno Tower
Minions Goblin Gang Firecracker
Minions Inferno Tower Goblin Gang Firecracker
Mini P.E.K.K.A Inferno Tower Minions Goblin Gang
Minions Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Mini P.E.K.K.A
Minions Goblin Gang Firecracker Mini P.E.K.K.A Inferno Tower
Minions Goblin Gang Firecracker
Minions Firecracker
Mini P.E.K.K.A Inferno Tower
Goblin Gang Minions Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Inferno Tower Void
Void Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Minions Mini P.E.K.K.A Inferno Tower
Goblin Gang Mini P.E.K.K.A Inferno Tower
Inferno Tower Goblin Gang Mini P.E.K.K.A
Firecracker Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Minions Inferno Tower Void
Mini P.E.K.K.A Inferno Tower
Void Minions Firecracker Mini P.E.K.K.A Inferno Tower
Inferno Tower Goblin Gang
Minions Mini P.E.K.K.A Inferno Tower
Void
Mini P.E.K.K.A Goblin Gang Inferno Tower
Firecracker
Goblin Gang Inferno Tower Minions Firecracker Mini P.E.K.K.A
Minions Firecracker Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void
Void
Firecracker Void
Firecracker
Firecracker Minions
Firecracker
Firecracker
Void Firecracker
Minions Goblin Gang Mini P.E.K.K.A Void
Firecracker Void
Void Firecracker
Firecracker Void
Minions Firecracker Void
Firecracker
Firecracker
Firecracker
Minions Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A
Firecracker
Minions Void
Void
Void
Void
Firecracker
Firecracker Void
Void
Void Firecracker
Firecracker
Minions Firecracker Void
Mini P.E.K.K.A Void
Void
Void Firecracker
Firecracker
Minions Goblin Gang Void
Firecracker
Void Goblin Gang Firecracker Mini P.E.K.K.A
Firecracker
Void
Firecracker
Minions Goblin Gang Firecracker
Firecracker Void
Void Firecracker

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