My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Royal Hogs
Giant Snowball
Minions Goblin Gang Hog Rider Royal Hogs Baby Dragon
Zap
Minions Goblin Gang Inferno Tower Royal Hogs
Barbarian Barrel
Goblin Gang Inferno Tower Royal Hogs
The Log
Goblin Gang Hog Rider Royal Hogs
Earthquake
Goblin Gang Hog Rider Inferno Tower Royal Hogs
Arrows
Minions Goblin Gang Royal Hogs
Royal Delivery
Minions Goblin Gang Hog Rider Royal Hogs Baby Dragon
Fireball
Minions Goblin Gang Hog Rider Inferno Tower Royal Hogs Baby Dragon
Poison
Minions Goblin Gang Inferno Tower Royal Hogs
Lightning
Inferno Tower Baby Dragon
Rocket
Hog Rider Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Fireball Hog Rider Baby Dragon Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Gang Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Royal Hogs Baby Dragon
Goblin Gang
Hog Rider Royal Hogs Baby Dragon
Fireball
Hog Rider Royal Hogs Baby Dragon The Log
Hog Rider
Minions Goblin Gang Fireball The Log Baby Dragon
Inferno Tower
Royal Hogs
Minions Goblin Gang Fireball The Log
Baby Dragon
Minions Goblin Gang Fireball Hog Rider
The Log
Hog Rider Fireball Royal Hogs

Defense Synergies 3 7

Minions
Inferno Tower Baby Dragon The Log
Goblin Gang
Inferno Tower The Log
Fireball
The Log Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang The Log Minions Fireball Baby Dragon
Royal Hogs
Baby Dragon
Minions Inferno Tower The Log
The Log
Fireball Inferno Tower Minions Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower Baby Dragon The Log
Inferno Tower Minions Goblin Gang The Log
Goblin Gang Inferno Tower Minions
Inferno Tower Minions Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Minions Baby Dragon
Minions Inferno Tower Goblin Gang Fireball Baby Dragon
Fireball Inferno Tower Baby Dragon The Log
Inferno Tower Minions Goblin Gang
Goblin Gang Inferno Tower
Minions Goblin Gang Fireball Baby Dragon The Log
Minions Inferno Tower Goblin Gang Fireball Baby Dragon
Inferno Tower Minions Goblin Gang Fireball The Log
Fireball Minions Goblin Gang Baby Dragon The Log
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball The Log
Minions Goblin Gang Fireball Inferno Tower
Fireball Minions Goblin Gang Baby Dragon The Log
Baby Dragon The Log Minions Fireball
Inferno Tower
Goblin Gang Minions Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower
Fireball Goblin Gang Baby Dragon The Log
Goblin Gang Minions Inferno Tower The Log
Goblin Gang Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Fireball Minions Goblin Gang Baby Dragon
Goblin Gang Minions Fireball Inferno Tower
Inferno Tower
Minions Fireball Inferno Tower Baby Dragon The Log
Inferno Tower Goblin Gang
Minions Inferno Tower
Fireball The Log
Goblin Gang Fireball Inferno Tower
Fireball Baby Dragon
Goblin Gang Inferno Tower Minions Fireball Baby Dragon The Log
Minions Fireball Inferno Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Minions Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Minions Goblin Gang Fireball
Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Minions Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Minions
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Minions Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon
Minions Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Goblin Gang Fireball
Fireball Baby Dragon
The Log Fireball
Fireball Goblin Gang Baby Dragon
The Log Fireball Baby Dragon
Fireball
Minions Goblin Gang Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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