My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Dart Goblin Hog Rider
Zap
Minions Firecracker Dart Goblin
Barbarian Barrel
Firecracker Tesla Dart Goblin Valkyrie Magic Archer
The Log
Firecracker Dart Goblin Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Minions Firecracker Dart Goblin
Royal Delivery
Minions Firecracker Dart Goblin Valkyrie Hog Rider Magic Archer
Fireball
Minions Firecracker Tesla Dart Goblin Hog Rider Magic Archer
Poison
Minions Firecracker Dart Goblin Magic Archer
Lightning
Tesla Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Dart Goblin Tesla Valkyrie Hog Rider Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Firecracker Dart Goblin Tesla

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Firecracker Valkyrie
Firecracker
Hog Rider Minions Dart Goblin Valkyrie Mega Knight
Tesla
Dart Goblin
Valkyrie Firecracker Hog Rider Mega Knight
Valkyrie
Dart Goblin Hog Rider Minions Firecracker Magic Archer
Hog Rider
Minions Firecracker Valkyrie Dart Goblin Magic Archer Mega Knight
Magic Archer
Valkyrie Hog Rider Mega Knight
Mega Knight
Minions Firecracker Dart Goblin Hog Rider Magic Archer

Defense Synergies 2 15

Minions
Valkyrie Firecracker Tesla Dart Goblin Mega Knight
Firecracker
Valkyrie Minions Tesla Dart Goblin Mega Knight
Tesla
Minions Firecracker Dart Goblin Valkyrie Magic Archer
Dart Goblin
Minions Firecracker Tesla Valkyrie Magic Archer Mega Knight
Valkyrie
Minions Firecracker Tesla Dart Goblin Magic Archer
Hog Rider
Magic Archer
Tesla Dart Goblin Valkyrie Mega Knight
Mega Knight
Minions Firecracker Dart Goblin Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tesla Dart Goblin Valkyrie Magic Archer
Minions Firecracker Tesla Dart Goblin Valkyrie Mega Knight
Tesla Mega Knight Minions Dart Goblin Valkyrie
Tesla Minions Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Minions Firecracker Tesla Dart Goblin Valkyrie Magic Archer Mega Knight
Minions Tesla Dart Goblin Firecracker Magic Archer
Tesla Dart Goblin Valkyrie Magic Archer Mega Knight
Tesla Minions
Firecracker Tesla Dart Goblin Valkyrie Mega Knight
Minions Dart Goblin Valkyrie Firecracker Tesla Magic Archer Mega Knight
Minions Tesla Firecracker Dart Goblin Magic Archer
Tesla Mega Knight Minions Valkyrie
Valkyrie Mega Knight Minions Firecracker Tesla Dart Goblin Magic Archer
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Minions Firecracker Valkyrie
Tesla Mega Knight Minions Firecracker Dart Goblin Valkyrie Magic Archer
Valkyrie Minions Firecracker Tesla Dart Goblin Magic Archer Mega Knight
Tesla Dart Goblin
Valkyrie Mega Knight Minions Firecracker Tesla Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla
Firecracker Tesla Valkyrie Magic Archer Mega Knight
Mega Knight Minions Valkyrie
Valkyrie Mega Knight Tesla
Tesla Valkyrie Mega Knight
Firecracker Minions Tesla Dart Goblin Magic Archer
Minions Tesla Dart Goblin Valkyrie
Mega Knight Tesla Valkyrie
Mega Knight Minions Firecracker Valkyrie Magic Archer
Tesla Dart Goblin
Mega Knight Minions Tesla Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Tesla Valkyrie
Firecracker Tesla Dart Goblin Valkyrie Magic Archer Mega Knight
Tesla Minions Firecracker Dart Goblin Valkyrie Magic Archer
Minions Valkyrie Mega Knight Firecracker Tesla Dart Goblin Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Dart Goblin Valkyrie
Firecracker Dart Goblin Magic Archer
Dart Goblin Magic Archer
Firecracker Dart Goblin Valkyrie
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Minions Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin
Minions
Firecracker Dart Goblin Valkyrie Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Minions Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Magic Archer Firecracker Dart Goblin Mega Knight
Minions
Firecracker Dart Goblin Magic Archer Mega Knight
Firecracker Dart Goblin Valkyrie Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Minions Firecracker Dart Goblin
Dart Goblin Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Minions Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Valkyrie Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Mega Knight
Minions Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer Mega Knight

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