My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions
Zap
Minions Firecracker Royal Giant
Barbarian Barrel
Firecracker Goblin Cage
The Log
Firecracker Royal Giant Mini P.E.K.K.A Goblin Cage
Earthquake
Firecracker Goblin Cage
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Goblin Cage
Fireball
Minions Firecracker Goblin Cage
Poison
Minions Firecracker Goblin Cage
Lightning
Mini P.E.K.K.A Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Minions Firecracker Earthquake Mini P.E.K.K.A Goblin Cage Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Minions Firecracker

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Rage Firecracker Mini P.E.K.K.A Goblin Cage
Firecracker
Royal Giant Minions Earthquake Mini P.E.K.K.A Goblin Cage Mirror
Royal Giant
Minions Firecracker Earthquake Mirror
Earthquake
Royal Giant Firecracker Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Minions Firecracker Earthquake Mirror Rage
Goblin Cage
Minions Firecracker Mirror
Mirror
Firecracker Royal Giant Earthquake Mini P.E.K.K.A Goblin Cage
Rage
Minions Mini P.E.K.K.A

Defense Synergies 1 9

Minions
Firecracker Goblin Cage
Firecracker
Minions Earthquake Mini P.E.K.K.A Goblin Cage Mirror
Royal Giant
Earthquake
Firecracker Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A
Firecracker Earthquake Mirror
Goblin Cage
Mirror Minions Firecracker Earthquake
Mirror
Goblin Cage Firecracker Mini P.E.K.K.A
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Firecracker Goblin Cage
Mini P.E.K.K.A Minions Firecracker Goblin Cage
Mini P.E.K.K.A Goblin Cage Minions
Mini P.E.K.K.A Goblin Cage Minions Firecracker
Firecracker Earthquake Mini P.E.K.K.A Goblin Cage
Minions Firecracker Earthquake
Minions Firecracker Goblin Cage
Earthquake Goblin Cage
Mini P.E.K.K.A Minions Goblin Cage
Firecracker Mini P.E.K.K.A
Minions Firecracker Earthquake
Minions Firecracker
Mini P.E.K.K.A Goblin Cage Minions Earthquake
Minions Firecracker Earthquake Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage
Minions Firecracker Mini P.E.K.K.A Goblin Cage
Goblin Cage Minions Firecracker
Earthquake Goblin Cage Minions Firecracker
Mini P.E.K.K.A Goblin Cage
Minions Firecracker Earthquake Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Cage
Firecracker Mini P.E.K.K.A
Minions Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage
Firecracker Minions
Mini P.E.K.K.A Minions Goblin Cage
Mini P.E.K.K.A Goblin Cage
Goblin Cage Minions Firecracker Mini P.E.K.K.A
Goblin Cage
Minions Mini P.E.K.K.A Goblin Cage
Goblin Cage
Mini P.E.K.K.A Goblin Cage
Firecracker Goblin Cage
Minions Firecracker Mini P.E.K.K.A Goblin Cage
Minions Firecracker Earthquake Mini P.E.K.K.A Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker
Earthquake
Earthquake Firecracker
Firecracker Earthquake
Firecracker Minions
Firecracker Earthquake
Earthquake Firecracker
Firecracker
Minions Mini P.E.K.K.A
Firecracker Earthquake
Firecracker
Earthquake Firecracker
Earthquake Minions Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Minions Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A
Firecracker Earthquake
Minions Earthquake
Earthquake
Firecracker Earthquake
Firecracker Earthquake
Firecracker
Firecracker
Minions Firecracker
Mini P.E.K.K.A
Earthquake
Firecracker
Firecracker Earthquake
Earthquake Minions
Firecracker
Firecracker Mini P.E.K.K.A
Firecracker Earthquake
Firecracker
Minions Firecracker
Firecracker
Firecracker

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